TileGridObjectCollection.Centered Field
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Will the grid be centered or start in the top corner
C++
protected: bool Centered;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("Should the layout center itself on the startPosition?")]
protected bool Centered;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("Should the layout center itself on the startPosition?")>]
val mutable Centered : bool
Protected Centered As Boolean
- Attributes
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UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |