WindowsSpeechInputProvider.Dispose(Boolean) Method
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Cleanup resources used by the object
C++
protected:
override void Dispose(bool disposing);
protected override void Dispose (bool disposing);
override this.Dispose : bool -> unit
Protected Overrides Sub Dispose (disposing As Boolean)
- disposing
- Boolean
Are we fully disposing the object? True will release all managed resources, unmanaged resources are always released.
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |