StateChangedEventArgs.RecognizerState Property
Important
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Gets the current state of the shared speech recognition engine in Windows.
public:
property System::Speech::Recognition::RecognizerState RecognizerState { System::Speech::Recognition::RecognizerState get(); };
public System.Speech.Recognition.RecognizerState RecognizerState { get; }
member this.RecognizerState : System.Speech.Recognition.RecognizerState
Public ReadOnly Property RecognizerState As RecognizerState
A RecognizerState instance that indicates whether the state of a shared speech recognition engine is Listening
or Stopped
.
The following example updates a display based on the state information provided by a RecognizerState instance that is obtained from the RecognizerState property of a StateChangedEventArgs instance passed to a handler for a StateChanged event.
// Make sure that _recognizer and recognition start buttons are disabled if state is stopped.
// Re-enable the start button to allow manual re-enable if the speech recognizer is listening.
_recognizer.StateChanged +=
delegate(object sender, StateChangedEventArgs eventArgs)
{
_recognizerStateLabel.Text = "Speech Recognizer State: " + eventArgs.RecognizerState.ToString();
};
Produit | Versions |
---|---|
.NET | 8 (package-provided), 9 (package-provided), 10 (package-provided) |
.NET Framework | 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
.NET Standard | 2.0 (package-provided) |
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