This event is triggered when new CloudScript is uploaded to PlayFab.
Properties
Name
Type
Description
DeveloperId
String
Published
Boolean
Whether the CloudScript that was uploaded is live.
Revision
int32
Revision number of the CloudScript file that was added.
ScriptNames
[]
Names of the individual script files modified. Currently this is just 'CloudScript.js' but later we will support multiple files.
UserId
String
Version
int32
Version number of the CloudScript file that was added.
Common Properties
All PlayStream events are formatted as JSON objects and share the following common properties:
Name
Type
Description
CustomTags
Object
Key-Value pair storage. Any provider of this event schema is allowed to send additional values in this property.
EntityId
String
The identifier for the entity (title, player, etc) to which this event applies.
EntityType
String
The type of entity (player, title, etc.) to which this event applies. If PlayFab is meant to take action on this entity, then the EntityType must be either 'player', 'character', or 'title'. It is required that any entity type that PlayFab does not currently parse should be prepended with a namespace (like 'com.mygame.guild') as PlayFab may begin to parse root entities at any time.
EventId
String
PlayFab-assigned unique identifier for this event.
EventName
String
The name of this event.
EventNamespace
String
The assigned namespacing for this event. For example: 'com.myprogram.ads'
L’objectif de ce module est d’examiner comment réaliser des procédures d’automatisation communes de l’expérience utilisateur au moyen du script client. Ce module est destiné à servir de guide pratique pour résoudre des scénarios concrets, souvent rencontrés lors des implémentations de Microsoft Power Platform.