IDisposable Interface
Définition
Important
Certaines informations portent sur la préversion du produit qui est susceptible d’être en grande partie modifiée avant sa publication. Microsoft exclut toute garantie, expresse ou implicite, concernant les informations fournies ici.
Fournit un mécanisme pour libérer des ressources non gérées.
public interface class IDisposable
public interface IDisposable
[System.Runtime.InteropServices.ComVisible(true)]
public interface IDisposable
type IDisposable = interface
[<System.Runtime.InteropServices.ComVisible(true)>]
type IDisposable = interface
Public Interface IDisposable
- Dérivé
- Attributs
Exemples
L’exemple suivant montre comment créer une classe de ressources qui implémente l’interface IDisposable .
#using <System.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::Windows::Forms;
// The following example demonstrates how to create a class that
// implements the IDisposable interface and the IDisposable.Dispose
// method with finalization to clean up unmanaged resources.
//
public ref class MyResource: public IDisposable
{
private:
// Pointer to an external unmanaged resource.
IntPtr handle;
// A managed resource this class uses.
Component^ component;
// Track whether Dispose has been called.
bool disposed;
public:
// The class constructor.
MyResource( IntPtr handle, Component^ component )
{
this->handle = handle;
this->component = component;
disposed = false;
}
// This method is called if the user explicitly disposes of the
// object (by calling the Dispose method in other managed languages,
// or the destructor in C++). The compiler emits as a call to
// GC::SuppressFinalize( this ) for you, so there is no need to
// call it here.
~MyResource()
{
// Dispose of managed resources.
component->~Component();
// Call C++ finalizer to clean up unmanaged resources.
this->!MyResource();
// Mark the class as disposed. This flag allows you to throw an
// exception if a disposed object is accessed.
disposed = true;
}
// Use interop to call the method necessary to clean up the
// unmanaged resource.
//
[System::Runtime::InteropServices::DllImport("Kernel32")]
static Boolean CloseHandle( IntPtr handle );
// The C++ finalizer destructor ensures that unmanaged resources get
// released if the user releases the object without explicitly
// disposing of it.
//
!MyResource()
{
// Call the appropriate methods to clean up unmanaged
// resources here. If disposing is false when Dispose(bool,
// disposing) is called, only the following code is executed.
CloseHandle( handle );
handle = IntPtr::Zero;
}
};
void main()
{
// Insert code here to create and use the MyResource object.
MyResource^ mr = gcnew MyResource((IntPtr) 42, (Component^) gcnew Button());
mr->~MyResource();
}
using System;
using System.ComponentModel;
// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.
public class DisposeExample
{
// A base class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
public class MyResource: IDisposable
{
// Pointer to an external unmanaged resource.
private IntPtr handle;
// Other managed resource this class uses.
private Component component = new Component();
// Track whether Dispose has been called.
private bool disposed = false;
// The class constructor.
public MyResource(IntPtr handle)
{
this.handle = handle;
}
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(disposing: true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if(!this.disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if(disposing)
{
// Dispose managed resources.
component.Dispose();
}
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
CloseHandle(handle);
handle = IntPtr.Zero;
// Note disposing has been done.
disposed = true;
}
}
// Use interop to call the method necessary
// to clean up the unmanaged resource.
[System.Runtime.InteropServices.DllImport("Kernel32")]
private extern static Boolean CloseHandle(IntPtr handle);
// Use C# finalizer syntax for finalization code.
// This finalizer will run only if the Dispose method
// does not get called.
// It gives your base class the opportunity to finalize.
// Do not provide finalizer in types derived from this class.
~MyResource()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(disposing: false) is optimal in terms of
// readability and maintainability.
Dispose(disposing: false);
}
}
public static void Main()
{
// Insert code here to create
// and use the MyResource object.
}
}
// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.
open System
open System.ComponentModel
open System.Runtime.InteropServices
// Use interop to call the method necessary
// to clean up the unmanaged resource.
[<DllImport "Kernel32">]
extern Boolean CloseHandle(nativeint handle)
// A base class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
type MyResource(handle: nativeint) =
// Pointer to an external unmanaged resource.
let mutable handle = handle
// Other managed resource this class uses.
let comp = new Component()
// Track whether Dispose has been called.
let mutable disposed = false
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
interface IDisposable with
member this.Dispose() =
this.Dispose true
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize this
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be disposed.
abstract Dispose: bool -> unit
override _.Dispose(disposing) =
// Check to see if Dispose has already been called.
if not disposed then
// If disposing equals true, dispose all managed
// and unmanaged resources.
if disposing then
// Dispose managed resources.
comp.Dispose()
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
CloseHandle handle |> ignore
handle <- IntPtr.Zero
// Note disposing has been done.
disposed <- true
// This finalizer will run only if the Dispose method
// does not get called.
// It gives your base class the opportunity to finalize.
// Do not provide finalizer in types derived from this class.
override this.Finalize() =
// Do not re-create Dispose clean-up code here.
// Calling Dispose(disposing: false) is optimal in terms of
// readability and maintainability.
this.Dispose false
Imports System.ComponentModel
' The following example demonstrates how to create
' a resource class that implements the IDisposable interface
' and the IDisposable.Dispose method.
Public Class DisposeExample
' A class that implements IDisposable.
' By implementing IDisposable, you are announcing that
' instances of this type allocate scarce resources.
Public Class MyResource
Implements IDisposable
' Pointer to an external unmanaged resource.
Private handle As IntPtr
' Other managed resource this class uses.
Private component As component
' Track whether Dispose has been called.
Private disposed As Boolean = False
' The class constructor.
Public Sub New(ByVal handle As IntPtr)
Me.handle = handle
End Sub
' Implement IDisposable.
' Do not make this method virtual.
' A derived class should not be able to override this method.
Public Overloads Sub Dispose() Implements IDisposable.Dispose
Dispose(disposing:=True)
' This object will be cleaned up by the Dispose method.
' Therefore, you should call GC.SupressFinalize to
' take this object off the finalization queue
' and prevent finalization code for this object
' from executing a second time.
GC.SuppressFinalize(Me)
End Sub
' Dispose(bool disposing) executes in two distinct scenarios.
' If disposing equals true, the method has been called directly
' or indirectly by a user's code. Managed and unmanaged resources
' can be disposed.
' If disposing equals false, the method has been called by the
' runtime from inside the finalizer and you should not reference
' other objects. Only unmanaged resources can be disposed.
Protected Overridable Overloads Sub Dispose(ByVal disposing As Boolean)
' Check to see if Dispose has already been called.
If Not Me.disposed Then
' If disposing equals true, dispose all managed
' and unmanaged resources.
If disposing Then
' Dispose managed resources.
component.Dispose()
End If
' Call the appropriate methods to clean up
' unmanaged resources here.
' If disposing is false,
' only the following code is executed.
CloseHandle(handle)
handle = IntPtr.Zero
' Note disposing has been done.
disposed = True
End If
End Sub
' Use interop to call the method necessary
' to clean up the unmanaged resource.
<System.Runtime.InteropServices.DllImport("Kernel32")> _
Private Shared Function CloseHandle(ByVal handle As IntPtr) As [Boolean]
End Function
' This finalizer will run only if the Dispose method
' does not get called.
' It gives your base class the opportunity to finalize.
' Do not provide finalize methods in types derived from this class.
Protected Overrides Sub Finalize()
' Do not re-create Dispose clean-up code here.
' Calling Dispose(disposing:=False) is optimal in terms of
' readability and maintainability.
Dispose(disposing:=False)
MyBase.Finalize()
End Sub
End Class
Public Shared Sub Main()
' Insert code here to create
' and use the MyResource object.
End Sub
End Class
Remarques
L’utilisation principale de cette interface est de libérer des ressources non managées. Le garbage collector libère automatiquement la mémoire allouée à un objet managé lorsque cet objet n’est plus utilisé. Toutefois, il n’est pas possible de prédire quand le garbage collection se produira. En outre, le garbage collector n’a aucune connaissance des ressources non managées telles que les handles de fenêtre ou les fichiers et flux ouverts.
Utilisez la Dispose méthode de cette interface pour libérer explicitement les ressources non managées conjointement avec le garbage collector. Le consommateur d’un objet peut appeler cette méthode lorsque l’objet n’est plus nécessaire.
Avertissement
Il s’agit d’une modification cassant pour ajouter l’interface IDisposable à une classe existante. Étant donné que les consommateurs préexistants de votre type ne peuvent pas appeler Dispose, vous ne pouvez pas être certain que les ressources non managées détenues par votre type seront libérées.
Étant donné que l’implémentation IDisposable.Dispose est appelée par le consommateur d’un type lorsque les ressources appartenant à un instance ne sont plus nécessaires, vous devez soit encapsuler l’objet managé dans un SafeHandle (l’alternative recommandée), soit remplacer Object.Finalize par des ressources non managées gratuites dans le cas où le consommateur oublie d’appeler Dispose.
Important
Dans le .NET Framework, le compilateur C++ prend en charge l’élimination déterministe des ressources et n’autorise pas l’implémentation directe de la Dispose méthode.
Pour une discussion détaillée sur la façon dont cette interface et la Object.Finalize méthode sont utilisées, consultez les rubriques Garbage Collection et Implémentation d’une méthode Dispose .
Utilisation d’un objet qui implémente IDisposable
Si votre application utilise simplement un objet qui implémente l’interface IDisposable , vous devez appeler l’implémentation de IDisposable.Dispose l’objet lorsque vous avez terminé de l’utiliser. Selon votre langage de programmation, vous pouvez procéder de l’une des deux manières suivantes :
En utilisant une construction de langage telle que l’instruction
using
en C# et Visual Basic, et l’instruction ouusing
lause
fonction en F#.En encapsulant l’appel à l’implémentation IDisposable.Dispose dans un
try
/finally
bloc.
Notes
La documentation pour les types qui implémentent IDisposable notez ce fait et incluez un rappel pour appeler son Dispose implémentation.
Instruction C#, F# et Visual Basic Using
Si votre langage prend en charge une construction telle que l’instruction using en C#, l’instruction Using en Visual Basic ou l’instruction use en F#, vous pouvez l’utiliser au lieu de vous appeler IDisposable.Dispose explicitement. L’exemple suivant utilise cette approche pour définir une WordCount
classe qui conserve les informations relatives à un fichier et le nombre de mots qu’il contient.
using System;
using System.IO;
using System.Text.RegularExpressions;
public class WordCount
{
private String filename = String.Empty;
private int nWords = 0;
private String pattern = @"\b\w+\b";
public WordCount(string filename)
{
if (!File.Exists(filename))
throw new FileNotFoundException("The file does not exist.");
this.filename = filename;
string txt = String.Empty;
using (StreamReader sr = new StreamReader(filename))
{
txt = sr.ReadToEnd();
}
nWords = Regex.Matches(txt, pattern).Count;
}
public string FullName
{ get { return filename; } }
public string Name
{ get { return Path.GetFileName(filename); } }
public int Count
{ get { return nWords; } }
}
open System.IO
open System.Text.RegularExpressions
type WordCount(filename) =
let txt =
if File.Exists filename |> not then
raise (FileNotFoundException "The file does not exist.")
use sr = new StreamReader(filename)
sr.ReadToEnd()
let pattern = @"\b\w+\b"
let nWords = Regex.Matches(txt, pattern).Count
member _.FullName = filename
member _.Name = Path.GetFileName filename
member _.Count = nWords
Imports System.IO
Imports System.Text.RegularExpressions
Public Class WordCount
Private filename As String
Private nWords As Integer
Private pattern As String = "\b\w+\b"
Public Sub New(filename As String)
If Not File.Exists(filename) Then
Throw New FileNotFoundException("The file does not exist.")
End If
Me.filename = filename
Dim txt As String = String.Empty
Using sr As New StreamReader(filename)
txt = sr.ReadToEnd()
End Using
nWords = Regex.Matches(txt, pattern).Count
End Sub
Public ReadOnly Property FullName As String
Get
Return filename
End Get
End Property
Public ReadOnly Property Name As String
Get
Return Path.GetFileName(filename)
End Get
End Property
Public ReadOnly Property Count As Integer
Get
Return nWords
End Get
End Property
End Class
L’instruction using
(use
expression en F#) est en fait une commodité syntaxique. Au moment de la compilation, le compilateur de langage implémente le langage intermédiaire (IL) pour un try
/finally
bloc.
Pour plus d’informations sur l’instruction using
, consultez les rubriques Using Statement ou using Statement .
Bloc Try/Finally
Si votre langage de programmation ne prend pas en charge une construction telle que l’instruction using
en C# ou Visual Basic, ou l’instruction use
en F#, ou si vous préférez ne pas l’utiliser, vous pouvez appeler l’implémentation IDisposable.Dispose à partir du finally
bloc d’une try
/finally
instruction. L’exemple suivant remplace le using
bloc de l’exemple précédent par un try
/finally
bloc.
using System;
using System.IO;
using System.Text.RegularExpressions;
public class WordCount2
{
private String filename = String.Empty;
private int nWords = 0;
private String pattern = @"\b\w+\b";
public WordCount2(string filename)
{
if (!File.Exists(filename))
throw new FileNotFoundException("The file does not exist.");
this.filename = filename;
string txt = String.Empty;
StreamReader? sr = null;
try
{
sr = new StreamReader(filename);
txt = sr.ReadToEnd();
}
finally
{
if (sr != null) sr.Dispose();
}
nWords = Regex.Matches(txt, pattern).Count;
}
public string FullName
{ get { return filename; } }
public string Name
{ get { return Path.GetFileName(filename); } }
public int Count
{ get { return nWords; } }
}
open System.IO
open System.Text.RegularExpressions
type WordCount2(filename) =
let txt =
if File.Exists filename |> not then
raise (FileNotFoundException "The file does not exist.")
let sr = new StreamReader(filename)
try
sr.ReadToEnd()
finally
sr.Dispose()
let pattern = @"\b\w+\b"
let nWords = Regex.Matches(txt, pattern).Count
member _.FullName = filename
member _.Name = Path.GetFileName filename
member _.Count = nWords
Imports System.IO
Imports System.Text.RegularExpressions
Public Class WordCount2
Private filename As String
Private nWords As Integer
Private pattern As String = "\b\w+\b"
Public Sub New(filename As String)
If Not File.Exists(filename) Then
Throw New FileNotFoundException("The file does not exist.")
End If
Me.filename = filename
Dim txt As String = String.Empty
Dim sr As StreamReader = Nothing
Try
sr = New StreamReader(filename)
txt = sr.ReadToEnd()
Finally
If sr IsNot Nothing Then sr.Dispose()
End Try
nWords = Regex.Matches(txt, pattern).Count
End Sub
Public ReadOnly Property FullName As String
Get
Return filename
End Get
End Property
Public ReadOnly Property Name As String
Get
Return Path.GetFileName(filename)
End Get
End Property
Public ReadOnly Property Count As Integer
Get
Return nWords
End Get
End Property
End Class
Pour plus d’informations sur le try
/finally
modèle, consultez Essayer... Catch... Enfin, instruction, try-finally, try... finally Expression, ou try-finally, instruction.
Implémentation de IDisposable
Vous devez implémenter IDisposable si votre type utilise directement des ressources non managées ou si vous souhaitez utiliser des ressources jetables vous-même. Les consommateurs de votre type peuvent appeler votre IDisposable.Dispose implémentation à des ressources gratuites lorsque l’instance n’est plus nécessaire. Pour gérer les cas dans lesquels ils ne parviennent pas à appeler Dispose, vous devez utiliser une classe dérivée de SafeHandle pour encapsuler les ressources non managées, ou vous devez remplacer la Object.Finalize méthode pour un type de référence. Dans les deux cas, vous utilisez la méthode pour effectuer le Dispose nettoyage nécessaire après avoir utilisé les ressources non managées, telles que la libération, la libération ou la réinitialisation des ressources non managées. Pour plus d’informations sur l’implémentation IDisposable.Dispose, consultez la surcharge de méthode Dispose(bool).
Important
Si vous définissez une classe de base qui utilise des ressources non managées et qui a, ou est susceptible d’avoir, des sous-classes qui doivent être supprimées, vous devez implémenter la IDisposable.Dispose méthode et fournir une deuxième surcharge de Dispose
, comme indiqué dans la section suivante.
IDisposable et la hiérarchie d’héritage
Une classe de base avec des sous-classes qui doivent être jetables doit être implémentée IDisposable comme suit. Vous devez utiliser ce modèle chaque fois que vous implémentez IDisposable sur n’importe quel type qui n’est pas sealed
(NotInheritable
en Visual Basic).
Il doit fournir une méthode publique non virtuelle Dispose() et une méthode virtuelle
Dispose(Boolean disposing)
protégée.La Dispose() méthode doit appeler
Dispose(true)
et doit supprimer la finalisation pour les performances.Le type de base ne doit pas inclure de finaliseurs.
Le fragment de code suivant reflète le modèle de suppression des classes de base. Il suppose que votre type ne remplace pas la Object.Finalize méthode.
using System;
using System.IO;
using System.Runtime.InteropServices;
class BaseClass1 : IDisposable
{
// Flag: Has Dispose already been called?
bool disposed = false;
// Instantiate a FileStream instance.
FileStream fs = new FileStream("test.txt", FileMode.OpenOrCreate);
// Public implementation of Dispose pattern callable by consumers.
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
// Protected implementation of Dispose pattern.
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing)
{
fs.Dispose();
// Free any other managed objects here.
//
}
disposed = true;
}
}
open System
open System.IO
type BaseClass1() =
// Flag: Has Dispose already been called?
let mutable disposed = false
// Instantiate a FileStream instance.
let fs = new FileStream("test.txt", FileMode.OpenOrCreate)
interface IDisposable with
// Public implementation of Dispose pattern callable by consumers.
member this.Dispose() =
this.Dispose true
GC.SuppressFinalize this
// Implementation of Dispose pattern.
abstract Dispose: bool -> unit
override _.Dispose(disposing) =
if not disposed then
if disposing then
fs.Dispose()
// Free any other managed objects here.
disposed <- true
Imports System.IO
Imports System.Runtime.InteropServices
Class BaseClass1 : Implements IDisposable
' Flag: Has Dispose already been called?
Dim disposed As Boolean = False
' Instantiate a FileStream instance.
Dim fs As FileStream = New FileStream("test.txt", FileMode.OpenOrCreate)
' Public implementation of Dispose pattern callable by consumers.
Public Sub Dispose() _
Implements IDisposable.Dispose
Dispose(disposing:=True)
GC.SuppressFinalize(Me)
End Sub
' Protected implementation of Dispose pattern.
Protected Overridable Sub Dispose(disposing As Boolean)
If disposed Then Return
If disposing Then
fs.Dispose()
' Free any other managed objects here.
'
End If
disposed = True
End Sub
End Class
Si vous remplacez la Object.Finalize méthode, votre classe doit implémenter le modèle suivant.
using System;
class BaseClass2 : IDisposable
{
// Flag: Has Dispose already been called?
bool disposed = false;
// Public implementation of Dispose pattern callable by consumers.
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
// Protected implementation of Dispose pattern.
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing)
{
// Free any other managed objects here.
//
}
// Free any unmanaged objects here.
//
disposed = true;
}
~BaseClass2()
{
Dispose(disposing: false);
}
}
open System
type BaseClass2() =
// Flag: Has Dispose already been called?
let mutable disposed = false
interface IDisposable with
// Public implementation of Dispose pattern callable by consumers.
member this.Dispose() =
this.Dispose true
GC.SuppressFinalize this
// Implementation of Dispose pattern.
abstract Dispose: bool -> unit
override _.Dispose(disposing) =
if not disposed then
if disposing then
// Free any other managed objects here.
()
// Free any unmanaged objects here.
disposed <- true
override this.Finalize() =
this.Dispose false
Class BaseClass : Implements IDisposable
' Flag: Has Dispose already been called?
Dim disposed As Boolean = False
' Public implementation of Dispose pattern callable by consumers.
Public Sub Dispose() _
Implements IDisposable.Dispose
Dispose(disposing:=True)
GC.SuppressFinalize(Me)
End Sub
' Protected implementation of Dispose pattern.
Protected Overridable Sub Dispose(disposing As Boolean)
If disposed Then Return
If disposing Then
' Free any other managed objects here.
'
End If
' Free any unmanaged objects here.
'
disposed = True
End Sub
Protected Overrides Sub Finalize()
Dispose(disposing:=False)
End Sub
End Class
Les sous-classes doivent implémenter le modèle supprimable comme suit :
Elles doivent substituer
Dispose(Boolean)
et appeler l'implémentationDispose(Boolean)
de la classe de base.Elles peuvent fournir un finaliseur, si nécessaire. Le finaliseur doit appeler
Dispose(false)
.
Notez que les classes dérivées n’implémentent pas elles-mêmes l’interface IDisposable et n’incluent pas de méthode sans Dispose paramètre. Ils remplacent uniquement la méthode de classe Dispose(Boolean)
de base.
Le fragment de code suivant reflète le modèle de suppression des classes dérivées. Il suppose que votre type ne remplace pas la Object.Finalize méthode.
using System;
using System.IO;
using System.Runtime.InteropServices;
class MyDerivedClass : MyBaseClass
{
// Flag: Has Dispose already been called?
bool disposed = false;
// Instantiate a FileStream instance.
FileStream fs = new FileStream("test.txt", FileMode.OpenOrCreate);
// Protected implementation of Dispose pattern.
protected override void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing)
{
fs.Dispose();
// Free any other managed objects here.
//
}
// Free any unmanaged objects here.
//
disposed = true;
// Call base class implementation.
base.Dispose(disposing);
}
}
open Microsoft.Win32.SafeHandles
open System
type MyDerivedClass() =
inherit MyBaseClass()
// Flag: Has Dispose already been called?
let mutable disposed = false
// Instantiate a FileStream instance.
let fs = new FileStream("test.txt", FileMode.OpenOrCreate)
// Implementation of Dispose pattern.
override _.Dispose(disposing) =
if not disposed then
if disposing then
fs.Dispose()
// Free any other managed objects here.
// Free any unmanaged objects here.
disposed <- true
// Call base class implementation.
base.Dispose disposing
Imports System.IO
Imports System.Runtime.InteropServices
Class DerivedClass2 : Inherits BaseClass2
' Flag: Has Dispose already been called?
Dim disposed As Boolean = False
' Instantiate a FileStream instance.
Dim fs As FileStream = New FileStream("test.txt", FileMode.OpenOrCreate)
' Protected implementation of Dispose pattern.
Protected Overrides Sub Dispose(disposing As Boolean)
If disposed Then Return
If disposing Then
fs.Dispose()
' Free any other managed objects here.
'
End If
' Free any unmanaged objects here.
'
disposed = True
' Call base class implementation.
MyBase.Dispose(disposing)
End Sub
End Class
Méthodes
Dispose() |
Exécute les tâches définies par l'application associées à la libération ou à la redéfinition des ressources non managées. |