Entrainement
Module
Implémenter un modèle de données non relationnelles - Training
Implémenter un modèle de données non relationnelles
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Player data is information about a player that is stored to the PlayFab service that you can share across multiple devices and multiple games.
PlayFab provides two ways to store player data:
To provide the most flexibility and best performance, we recommended that all new titles use Entity objects.
In the PlayFab APIs, the function names use the term UserData. In the Game Manager, this concept is described as Player Data. They are identical, and interchangeable.
There are three modes of access to player data:
When you use player data, only User Data and User Read Only Data are available to the Client API. If you have player data that another player should be able to read, you need to set the Permission
value to Public
when you write the data.
Player data is player information that is specific to a game title. It should be used for title-specific information - such as saving your player's position in a dungeon, or other game-specific data.
Player Publisher data is data associated with the player account, as opposed to the player account plus the title. It is used to save information about a player relevant to all titles in your studio (which may also contain title-specific information, for purposes of cross-title rewards).
All titles within a studio in PlayFab share a Publisher ID by default, and that ID defines this relationship. Player accounts exist at the Publisher layer, and are shared across all titles with the same Publisher ID (and then additionally have distinct player data per title).
If you need to have titles in a studio that have different Publisher IDs, or titles in different studios that share the same Publisher ID, you can open a ticket in the PlayFab community forums and our Developer Success team will help you out.
Notes
Please don't confuse player Publisher data with Publisher data which is Key/Value Pair data shared by all titles (it is not per-player).
Player Publisher data usage is nearly identical to player data usage. They are both dictionaries mapping a string to a JSON blob (or other arbitrary string value).
For more information, see How to use player publisher data to grant a reward for playing multiple titles.
Entrainement
Module
Implémenter un modèle de données non relationnelles - Training
Implémenter un modèle de données non relationnelles
Documentation
Quickstart Player Data - PlayFab
Tutorial that describes how to create and use player data.
Landing page for Title Data.
Quickstart for using entities in PlayFab.