RotateLogic Class

Definition

Implements common logic for rotating holograms with direct interaction. Will either perform a direct rotation from a single interactor, or will form a "handlebar" between two interactors for two-handed rotations.

Usage: When a manipulation starts, call Setup. Call Update any time to update the move logic and get a new rotation for the object.

C#
public class RotateLogic : MixedReality.Toolkit.SpatialManipulation.ManipulationLogic<UnityEngine.Quaternion>
Inheritance
ManipulationLogic<UnityEngine.Quaternion>
RotateLogic

Constructors

Properties

ForceGrabbed

Whether the object is force grabbed by a singular UnityEngine.XR.Interaction.Toolkit.XRRayInteractor.

(Inherited from ManipulationLogic<T>)
NumInteractors

The number of UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractor objects currently selecting this object.

(Inherited from ManipulationLogic<T>)
SelectedBySocket

Whether the object is selected by a singular UnityEngine.XR.Interaction.Toolkit.XRSocketInteractor.

(Inherited from ManipulationLogic<T>)

Methods

Setup(List<IXRSelectInteractor>, IXRSelectInteractable, MixedRealityTransform)

Setup the manipulation logic. Called automatically by Update if the number of interactor points has changed.

Update(List<IXRSelectInteractor>, IXRSelectInteractable, MixedRealityTransform, Boolean)

Calculate the new manipulation result, of type T, based on input. If the number of interactor points is different than the last time Update was called, Setup will be called automatically to re-initialize the manipulation.

Applies to

Táirge Leaganacha
MRTK3 Spatial Manipulation 3.0, 3.1, 3.2