BaseBoundarySystem.FloorPhysicsLayer Property
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The physics layer that the generated floor is assigned to.
C++
public:
property int FloorPhysicsLayer { int get(); void set(int value); };
public int FloorPhysicsLayer { get; set; }
member this.FloorPhysicsLayer : int with get, set
Public Property FloorPhysicsLayer As Integer
Produto | Versións |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |