IMixedRealityBoundarySystem.FloorHeight Property
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Indicates the height of the floor, in relation to the coordinate system origin.
C++
public:
property Nullable<float> FloorHeight { Nullable<float> get(); };
public float? FloorHeight { get; }
member this.FloorHeight : Nullable<single>
Public ReadOnly Property FloorHeight As Nullable(Of Single)
If a floor has been located, FloorHeight.HasValue will be true, otherwise it will be false.
Produto | Versións |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |