GenericBaseEventData.selectedObject Property

Definition

The BaseEventData.selectedObject is explicitly hidden because access to it (either via get or set) throws a NullReferenceException in typical usage within the MRTK. Prefer using the subclasses own fields to access information about the event instead of fields on BaseEventData.

C++
public:  property UnityEngine::GameObject ^ selectedObject {  public:
UnityEngine::GameObject ^ get(); protected:
 void set(UnityEngine::GameObject ^ value); };

Property Value

UnityEngine.GameObject

Remarks

BaseEventData is only used because it's part of Unity's EventSystem dispatching, so this code must subclass it in order to leverage EventSystem.ExecuteEvents

Applies to

Produto Versións
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0