BoundsControl.RotateLerpTime Property

Definition

Enter amount representing amount of smoothing to apply to the rotation. Smoothing of 0 means no smoothing. Max value means no change to value.

C++
public:
 property float RotateLerpTime { float get(); void set(float value); };

Property Value

Applies to

Produto Versións
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0