Solver.ScaleLerpTime Property
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If 0, the scale will update immediately. Otherwise, the greater this attribute the slower the scale updates
C++
public:
property float ScaleLerpTime { float get(); void set(float value); };
public float ScaleLerpTime { get; set; }
member this.ScaleLerpTime : single with get, set
Public Property ScaleLerpTime As Single
Produto | Versións |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |