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AccessibilitySubsystem Class

Definition

A subsystem that exposes information about the current enabled assistive technologies.

C#‎
[UnityEngine.Scripting.Preserve]
public class AccessibilitySubsystem : MixedReality.Toolkit.Subsystems.MRTKSubsystem<MixedReality.Toolkit.Accessibility.AccessibilitySubsystem,MixedReality.Toolkit.Accessibility.AccessibilitySubsystemDescriptor,MixedReality.Toolkit.Accessibility.AccessibilitySubsystem.Provider>, MixedReality.Toolkit.Accessibility.IAccessibilitySubsystem
Inheritance
UnityEngine.SubsystemsImplementation.SubsystemWithProvider<TSubsystem,TSubsystemDescriptor,TProvider>
AccessibilitySubsystem
Derived
Attributes
UnityEngine.Scripting.PreserveAttribute
Implements

Constructors

AccessibilitySubsystem()

Initializes a new instance of the AccessibilitySubsystem class.

Properties

InvertTextColor

Should text color inversion be enabled?

Methods

ApplyTextColorInversion(Material, Boolean)

Provides a material which should have it's text color modified.

OnFixedUpdate()

Called in response to the lifecycle manager fix update event function being called, if this subsystem is running.

(Inherited from MRTKSubsystem<TSubsystem,TSubsystemDescriptor,TProvider>)
OnLateUpdate()

Called in response to the lifecycle manager late update event function being called, if this subsystem is running.

(Inherited from MRTKSubsystem<TSubsystem,TSubsystemDescriptor,TProvider>)
OnUpdate()

Called in response to the lifecycle manager update event function being called, if this subsystem is running.

(Inherited from MRTKSubsystem<TSubsystem,TSubsystemDescriptor,TProvider>)
Register(AccessibilitySubsystemCinfo)

Registers a accessibility subsystem implementation based on the given subsystem parameters.

TryGetAccessibleObjectClassifications(List<AccessibleObjectClassification>)

Attempts to retrieve the collection of AccessibleObjectClassification instances for the objects that have been registered.

TryRegisterAccessibleObject(GameObject, AccessibleObjectClassification)

Attempts to register the specified UnityEngine.GameObject using the associated AccessibleObjectClassification.

TryUnregisterAccessibleObject(GameObject, AccessibleObjectClassification)

Attempts to unregister the specified UnityEngine.GameObject using the associated AccessibleObjectClassification

Events

InvertTextColorChanged

Indicates that the value of InvertTextColor has been changed.

Applies to

מוצר גירסאות
MRTK3 Accessibility 1.0