MF_MT_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS attribute
Indicates whether the Direct3D resources in the stream can be simultaneously accessed by multiple different command queues.
UINT32
The value of this attribute corresponds to the D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS member of the D3D12_RESOURCE_FLAGS enumeration.
Requirement | Value |
---|---|
Minimum supported client |
Windows 11 |
Minimum supported server |
Windows 11 Server |
Header |
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