BuildInfo.LogDirectory Property
Important
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The default location of log files generated by sub-processes of the build system.
C++
public:
property System::String ^ LogDirectory { System::String ^ get(); void set(System::String ^ value); };
public string LogDirectory { get; set; }
member this.LogDirectory : string with get, set
Public Property LogDirectory As String
Proizvod | Verzije |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |