GltfAnimationSampler Class
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Combines input and output accessors with an interpolation algorithm to define a keyframe graph (but not its target). https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/animation.sampler.schema.json
public ref class GltfAnimationSampler : Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfProperty
public ref class GltfAnimationSampler : Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfProperty, UnityEngine::ISerializationCallbackReceiver
[System.Serializable]
public class GltfAnimationSampler : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfProperty
[System.Serializable]
public class GltfAnimationSampler : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfProperty, UnityEngine.ISerializationCallbackReceiver
[<System.Serializable>]
type GltfAnimationSampler = class
inherit GltfProperty
[<System.Serializable>]
type GltfAnimationSampler = class
inherit GltfProperty
interface ISerializationCallbackReceiver
Public Class GltfAnimationSampler
Inherits GltfProperty
Public Class GltfAnimationSampler
Inherits GltfProperty
Implements ISerializationCallbackReceiver
- Inheritance
- Attributes
- Implements
-
Unity
Engine. ISerialization Callback Receiver
Extensions |
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/extension.schema.json (Inherited from GltfProperty) |
Extras |
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/extras.schema.json (Inherited from GltfProperty) |
input |
The index of an accessor containing keyframe input values, e.G., time.
That accessor must have componentType |
interpolation |
Interpolation algorithm. When an animation targets a node's rotation,
and the animation's interpolation is |
output |
The index of an accessor, containing keyframe output values. Output and input
accessors must have the same |
Interpolation |
Interpolation algorithm. When an animation targets a node's rotation,
and the animation's interpolation is |
ISerialization |
|
ISerialization |
Proizvod | Verzije |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |