GltfCameraPerspective.zFar Field
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The floating-point distance to the far clipping plane. When defined,
zfar
must be greater than znear
.
If zfar
is undefined, runtime must use infinite projection matrix.
0.0
C++
public: double zFar;
public double zFar;
val mutable zFar : double
Public zFar As Double
Proizvod | Verzije |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |