GltfCameraPerspective.zFar Field

Definition

The floating-point distance to the far clipping plane. When defined, zfar must be greater than znear. If zfar is undefined, runtime must use infinite projection matrix. 0.0

C++
public: double zFar;

Field Value

Applies to

Proizvod Verzije
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0