NonNativeValueKey Class
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Class representing a value key in the non native keyboard
public class NonNativeValueKey : MixedReality.Toolkit.UX.Experimental.NonNativeKey
type NonNativeValueKey = class
inherit NonNativeKey
Public Class NonNativeValueKey
Inherits NonNativeKey
- Inheritance
This is an experimental feature. This class is early in the cycle, it has been labeled as experimental to indicate that it is still evolving, and subject to change over time. Parts of the MRTK, such as this class, appear to have a lot of value even if the details haven't fully been fleshed out. For these types of features, we want the community to see them and get value out of them early enough so to provide feedback.
Current |
The current string value of this value key. Note the value may change based on the shift status of the keyboard. |
Default |
The default string value for this key. |
Interactable |
Reference to the GameObject's interactable component. (Inherited from NonNativeKey) |
Key |
Reference to the GameObject's button component. Used if there is no StatefulInteractable. (Inherited from NonNativeKey) |
Shifted |
The shifted string value for this key. |
Awake() |
A Unity event function that is called when an enabled script instance is being loaded. |
Fire |
Function executed when the key is pressed. |
On |
A Unity event function that is called when the script component has been destroyed. (Inherited from NonNativeKey) |
Proizvod | Verzije |
---|---|
MRTK3 UX Core | 3.0, 3.1, 3.2 |