Matrix3D.RotateAtPrepend(Quaternion, Point3D) Method
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public:
void RotateAtPrepend(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
C#
public void RotateAtPrepend(System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAtPrepend : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAtPrepend (quaternion As Quaternion, center As Point3D)
- quaternion
- Quaternion
Quaternion that represents the rotation.
Proizvod | Verzije |
---|---|
.NET Framework | 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9, 10 |
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