Obuka
Modul
Getting started with 3D object interaction - Training
This course will provide steps and procedures to follow on how to manipulate and interact with 3D objects.
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This package contains a library of UX components implementing the Mixed Reality Design Language using non-Canvas, non-RectTransform components.
You should decide carefully when choosing to use non-Canvas prefabs for your project. In the majority of cases, the Canvas prefab library will be more flexible, reusable, and maintainable, especially when you're building large applications with a large number of engineers and designers. In addition, the Canvas-based components offer modern design tooling that most designers expect to be able to use.. There are performance considerations as well, however: the flexibility and feature set of Canvas components can come at a higher cost. If you're building especially large UIs with several hundreds of elements visible at once, you may wish to choose non-Canvas prefabs for improved batching and draw-call efficiency.
The following table outlines a set of criteria you may wish to consider when choosing which components to use for your application. In addition, see the documentation for a detailed breakdown of how the hybrid Canvas UI systems work, with explanations on the corresponding advantages and drawbacks.
Criteria | Canvas | Non-Canvas |
---|---|---|
Resizing and layout | Realtime resizing, dynamic layout, horizontal/vertical/grid layouts, margin/gutter, padding, flex % | No resizing or layout. Everything is manually positioned and sized by hand. |
Scrolling/clipping | Scrolling and per-pixel-accurate clipping (with rounded corners) comes for free. | No scrolling capabilities; clipping requires per-renderer configuration. |
Size of team + project | Reusable and flexible components make large teams more effective and consistent | Larger number of prefabs and inflexible designs/layout make consistency across large teams difficult |
Learning curve | Unity UI knowledge + experience recommended | No prior Unity UI experience required |
2D mouse input | Yes | Yes |
Rich volumetric XR input | Yes | Yes |
Theming | Work-in-progress | org.mixedrealitytoolkit.data |
Localization | Work-in-progress | Work-in-progress |
Number of UI elements on-screen | Best for small layouts | Better batching performance for hundreds/thousands of elements |
Obuka
Modul
Getting started with 3D object interaction - Training
This course will provide steps and procedures to follow on how to manipulate and interact with 3D objects.
Dokumentacija
Mixed Reality Design Language - MRTK3
Exploring the new Mixed Reality Design Language.
Overview of the UXCore package in MRTK3
Volumetric UI with Canvas - MRTK3
Conceptual overview of hybrid Canvas-based UI in MRTK3