AudioOccluder.ApplyEffect(GameObject) Method
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Applies an audio effect.
C++
public:
virtual void ApplyEffect(UnityEngine::GameObject ^ soundEmittingObject);
public void ApplyEffect (UnityEngine.GameObject soundEmittingObject);
abstract member ApplyEffect : UnityEngine.GameObject -> unit
override this.ApplyEffect : UnityEngine.GameObject -> unit
Public Sub ApplyEffect (soundEmittingObject As GameObject)
- soundEmittingObject
- UnityEngine.GameObject
The GameObject on which the effect is to be applied.
Termék | Verziók |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |