IMixedRealityHandJointService Interface

Definition

Mixed Reality Toolkit device definition, used to instantiate and manage a specific device / SDK

public interface class IMixedRealityHandJointService : IDisposable, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputDeviceManager
public interface IMixedRealityHandJointService : IDisposable, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputDeviceManager
type IMixedRealityHandJointService = interface
    interface IMixedRealityInputDeviceManager
    interface IMixedRealityDataProvider
    interface IMixedRealityService
    interface IDisposable
Public Interface IMixedRealityHandJointService
Implements IDisposable, IMixedRealityInputDeviceManager
Derived
Implements

Properties

ConfigurationProfile

The configuration profile for the service.

(Inherited from IMixedRealityService)
Name

Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.

(Inherited from IMixedRealityService)
Priority

Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated.

(Inherited from IMixedRealityService)

Methods

Destroy()

Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.

(Inherited from IMixedRealityService)
Disable()

Optional Disable function to pause the service.

(Inherited from IMixedRealityService)
Enable()

Optional Enable function to enable / re-enable the service.

(Inherited from IMixedRealityService)
GetActiveControllers()

Retrieve all controllers currently registered with this device at runtime (if direct access is required)

(Inherited from IMixedRealityInputDeviceManager)
Initialize()

The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit.

(Inherited from IMixedRealityService)
IsHandTracked(Handedness)
LateUpdate()

Optional LateUpdate function to that is called after Update has been called on all services.

(Inherited from IMixedRealityService)
RequestJointTransform(TrackedHandJoint, Handedness)

Get a game object following the hand joint.

Reset()

Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change.

(Inherited from IMixedRealityService)
Update()

Optional Update function to perform per-frame updates of the service.

(Inherited from IMixedRealityService)

Applies to