MathUtilities.TransformRayFromTo(Transform, Transform, Ray) Method
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Takes a ray in the coordinate space specified by the "from" transform and transforms it to be the correct ray in the coordinate space specified by the "to" transform
C++
public:
static UnityEngine::Ray TransformRayFromTo(UnityEngine::Transform ^ from, UnityEngine::Transform ^ to, UnityEngine::Ray rayToConvert);
public static UnityEngine.Ray TransformRayFromTo (UnityEngine.Transform from, UnityEngine.Transform to, UnityEngine.Ray rayToConvert);
static member TransformRayFromTo : UnityEngine.Transform * UnityEngine.Transform * UnityEngine.Ray -> UnityEngine.Ray
Public Shared Function TransformRayFromTo (from As Transform, to As Transform, rayToConvert As Ray) As Ray
- from
- UnityEngine.Transform
- to
- UnityEngine.Transform
- rayToConvert
- UnityEngine.Ray
UnityEngine.Ray
Termék | Verziók |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |