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Avx2.Blend Method

Definition

Important

Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Overloads

Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

Blend(Vector256<Int32>, Vector256<Int32>, Byte)

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

Blend(Vector128<Int32>, Vector128<Int32>, Byte)

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

Blend(Vector256<Int16>, Vector256<Int16>, Byte)

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

C#
public static System.Runtime.Intrinsics.Vector256<ushort> Blend(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control);

Parameters

right
Vector256<UInt16>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector256<Int32>, Vector256<Int32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

C#
public static System.Runtime.Intrinsics.Vector256<int> Blend(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control);

Parameters

right
Vector256<Int32>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

C#
public static System.Runtime.Intrinsics.Vector256<uint> Blend(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control);

Parameters

right
Vector256<UInt32>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

C#
public static System.Runtime.Intrinsics.Vector128<uint> Blend(System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte control);

Parameters

right
Vector128<UInt32>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector128<Int32>, Vector128<Int32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

C#
public static System.Runtime.Intrinsics.Vector128<int> Blend(System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte control);

Parameters

right
Vector128<Int32>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector256<Int16>, Vector256<Int16>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

C#
public static System.Runtime.Intrinsics.Vector256<short> Blend(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control);

Parameters

right
Vector256<Int16>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10