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Avx2.Blend Method

Definition

Overloads

Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

Blend(Vector256<Int32>, Vector256<Int32>, Byte)

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

Blend(Vector128<Int32>, Vector128<Int32>, Byte)

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

Blend(Vector256<Int16>, Vector256<Int16>, Byte)

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

C#
public static System.Runtime.Intrinsics.Vector256<ushort> Blend(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control);

Parameters

right
Vector256<UInt16>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector256<Int32>, Vector256<Int32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

C#
public static System.Runtime.Intrinsics.Vector256<int> Blend(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control);

Parameters

right
Vector256<Int32>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

C#
public static System.Runtime.Intrinsics.Vector256<uint> Blend(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control);

Parameters

right
Vector256<UInt32>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

C#
public static System.Runtime.Intrinsics.Vector128<uint> Blend(System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte control);

Parameters

right
Vector128<UInt32>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector128<Int32>, Vector128<Int32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

C#
public static System.Runtime.Intrinsics.Vector128<int> Blend(System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte control);

Parameters

right
Vector128<Int32>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

Blend(Vector256<Int16>, Vector256<Int16>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

C#
public static System.Runtime.Intrinsics.Vector256<short> Blend(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control);

Parameters

right
Vector256<Int16>
control
Byte

Returns

Applies to

.NET 10 és más verziók
Termék Verziók
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10