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Artikel ini menunjukkan cara menggunakan antarmuka yang mendeklarasikan peristiwa dan fungsi untuk memanggil peristiwa tersebut, dan penangan kelas dan peristiwa yang mengimplementasikan antarmuka.
Peristiwa antarmuka
Contoh kode berikut menambahkan penanganan aktivitas, memanggil peristiwa—yang menyebabkan penanganan aktivitas menulis namanya ke konsol—lalu menghapus penanganan aktivitas.
// mcppv2_events2.cpp
// compile with: /clr
using namespace System;
delegate void Del(int, float);
// interface that has an event and a function to invoke the event
interface struct I {
public:
event Del ^ E;
void fire(int, float);
};
// class that implements the interface event and function
ref class EventSource: public I {
public:
virtual event Del^ E;
virtual void fire(int i, float f) {
E(i, f);
}
};
// class that defines the event handler
ref class EventReceiver {
public:
void Handler(int i , float f) {
Console::WriteLine("EventReceiver::Handler");
}
};
int main () {
I^ es = gcnew EventSource();
EventReceiver^ er = gcnew EventReceiver();
// hook the handler to the event
es->E += gcnew Del(er, &EventReceiver::Handler);
// call the event
es -> fire(1, 3.14);
// unhook the handler from the event
es->E -= gcnew Del(er, &EventReceiver::Handler);
}
Hasil
EventReceiver::Handler
Metode aksesor kustom
Sampel berikut menunjukkan cara menentukan perilaku peristiwa saat handler ditambahkan atau dihapus, dan saat peristiwa dinaikkan.
// mcppv2_events6.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
ref class EventSource {
public:
MyDel ^ pE;
MyDel2 ^ pE2;
event MyDel^ E {
void add(MyDel^ p) {
pE = static_cast<MyDel^> (Delegate::Combine(pE, p));
// cannot refer directly to the event
// E = static_cast<MyDel^> (Delegate::Combine(pE, p)); // error
}
void remove(MyDel^ p) {
pE = static_cast<MyDel^> (Delegate::Remove(pE, p));
}
void raise() {
if (pE != nullptr)
pE->Invoke();
}
} // E event block
event MyDel2^ E2 {
void add(MyDel2^ p2) {
pE2 = static_cast<MyDel2^> (Delegate::Combine(pE2, p2));
}
void remove(MyDel2^ p2) {
pE2 = static_cast<MyDel2^> (Delegate::Remove(pE2, p2));
}
int raise(int i, float f) {
if (pE2 != nullptr) {
return pE2->Invoke(i, f);
}
return 1;
}
} // E2 event block
};
public ref struct EventReceiver {
void H1() {
Console::WriteLine("In event handler H1");
}
int H2(int i, float f) {
Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource ^ pE = gcnew EventSource;
EventReceiver ^ pR = gcnew EventReceiver;
// hook event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->E();
pE->E2::raise(1, 2.2); // call event through scope path
// unhook event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// raise events, but no handlers
pE->E();
pE->E2::raise(1, 2.5);
}
Hasil
In event handler H1
In event handler H2 with args 1 and 2.2
Mengambil alih akses default saat menambahkan, menghapus, dan menaikkan aksesor
Sampel ini menunjukkan cara mengambil alih akses default pada metode tambahkan, hapus, dan ajukan peristiwa:
// mcppv2_events3.cpp
// compile with: /clr
public delegate void f(int);
public ref struct E {
f ^ _E;
public:
void handler(int i) {
System::Console::WriteLine(i);
}
E() {
_E = nullptr;
}
event f^ Event {
void add(f ^ d) {
_E += d;
}
private:
void remove(f ^ d) {
_E -= d;
}
protected:
void raise(int i) {
if (_E) {
_E->Invoke(i);
}
}
}
// a member function to access all event methods
static void Go() {
E^ pE = gcnew E;
pE->Event += gcnew f(pE, &E::handler);
pE->Event(17); // prints 17
pE->Event -= gcnew f(pE, &E::handler);
pE->Event(17); // no output
}
};
int main() {
E::Go();
}
Hasil
17
Beberapa penanganan aktivitas
Penerima peristiwa, atau kode klien lainnya, dapat menambahkan satu atau beberapa handler ke suatu peristiwa.
// mcppv2_events4.cpp
// compile with: /clr
using namespace System;
#include <stdio.h>
delegate void ClickEventHandler(int, double);
delegate void DblClickEventHandler(String^);
ref class EventSource {
public:
event ClickEventHandler^ OnClick;
event DblClickEventHandler^ OnDblClick;
void FireEvents() {
OnClick(7, 3.14159);
OnDblClick("Started");
}
};
ref struct EventReceiver {
public:
void Handler1(int x, double y) {
System::Console::Write("Click(x={0},y={1})\n", x, y);
};
void Handler2(String^ s) {
System::Console::Write("DblClick(s={0})\n", s);
}
void Handler3(String^ s) {
System::Console::WriteLine("DblClickAgain(s={0})\n", s);
}
void AddHandlers(EventSource^ pES) {
pES->OnClick +=
gcnew ClickEventHandler(this,&EventReceiver::Handler1);
pES->OnDblClick +=
gcnew DblClickEventHandler(this,&EventReceiver::Handler2);
pES->OnDblClick +=
gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
}
void RemoveHandlers(EventSource^ pES) {
pES->OnClick -=
gcnew ClickEventHandler(this, &EventReceiver::Handler1);
pES->OnDblClick -=
gcnew DblClickEventHandler(this, &EventReceiver::Handler2);
pES->OnDblClick -=
gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
}
};
int main() {
EventSource^ pES = gcnew EventSource;
EventReceiver^ pER = gcnew EventReceiver;
// add handlers
pER->AddHandlers(pES);
pES->FireEvents();
// remove handlers
pER->RemoveHandlers(pES);
}
Hasil
Click(x=7,y=3.14159)
DblClick(s=System.Char[])
DblClickAgain(s=System.Char[])
Peristiwa statis
Sampel berikut menunjukkan cara menentukan dan menggunakan peristiwa statis.
// mcppv2_events7.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
ref class EventSource {
public:
static MyDel ^ psE;
static event MyDel2 ^ E2; // event keyword, compiler generates add,
// remove, and Invoke
static event MyDel ^ E {
static void add(MyDel ^ p) {
psE = static_cast<MyDel^> (Delegate::Combine(psE, p));
}
static void remove(MyDel^ p) {
psE = static_cast<MyDel^> (Delegate::Remove(psE, p));
}
static void raise() {
if (psE != nullptr) //psE!=0 -> C2679, use nullptr
psE->Invoke();
}
}
static int Fire_E2(int i, float f) {
return E2(i, f);
}
};
public ref struct EventReceiver {
void H1() {
Console::WriteLine("In event handler H1");
}
int H2(int i, float f) {
Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource^ pE = gcnew EventSource;
EventReceiver^ pR = gcnew EventReceiver;
// Called with "this"
// hook event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->E();
pE->Fire_E2(11, 11.11);
// unhook event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// Not called with "this"
// hook event handler
EventSource::E += gcnew MyDel(pR, &EventReceiver::H1);
EventSource::E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
EventSource::E();
EventSource::Fire_E2(22, 22.22);
// unhook event handlers
EventSource::E -= gcnew MyDel(pR, &EventReceiver::H1);
EventSource::E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
}
Hasil
In event handler H1
In event handler H2 with args 11 and 11.11
In event handler H1
In event handler H2 with args 22 and 22.22
Peristiwa virtual
Sampel ini mengimplementasikan peristiwa virtual terkelola dalam antarmuka dan kelas:
// mcppv2_events5.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
// managed class that has a virtual event
ref class IEFace {
public:
virtual event MyDel ^ E; // declares three accessors (add, remove, and raise)
};
// managed interface that has a virtual event
public interface struct IEFace2 {
public:
event MyDel2 ^ E2; // declares two accessors (add and remove)
};
// implement virtual events
ref class EventSource : public IEFace, public IEFace2 {
public:
virtual event MyDel2 ^ E2;
void Fire_E() {
E();
}
int Fire_E2(int i, float f) {
try {
return E2(i, f);
}
catch(System::NullReferenceException^) {
return 0; // no handlers
}
}
};
// class to hold event handlers, the event receiver
public ref struct EventReceiver {
// first handler
void H1() {
Console::WriteLine("In handler H1");
}
// second handler
int H2(int i, float f) {
Console::WriteLine("In handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource ^ pE = gcnew EventSource;
EventReceiver ^ pR = gcnew EventReceiver;
// add event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->Fire_E();
pE->Fire_E2(1, 2.2);
// remove event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// raise events, but no handlers; so, no effect
pE->Fire_E();
pE->Fire_E2(1, 2.5);
}
Hasil
In handler H1
In handler H2 with args 1 and 2.2
Peristiwa sederhana tidak dapat ditentukan untuk mengambil alih atau menyembunyikan peristiwa kelas dasar. Anda harus menentukan semua fungsi aksesor peristiwa, lalu menentukan new kata kunci atau override pada setiap fungsi aksesor.
// mcppv2_events5_a.cpp
// compile with: /clr /c
delegate void Del();
ref struct A {
virtual event Del ^E;
virtual event Del ^E2;
};
ref struct B : A {
virtual event Del ^E override; // C3797
virtual event Del ^E2 new; // C3797
};
ref struct C : B {
virtual event Del ^E { // OK
void raise() override {}
void add(Del ^) override {}
void remove(Del^) override {}
}
virtual event Del ^E2 { // OK
void raise() new {}
void add(Del ^) new {}
void remove(Del^) new {}
}
};
Peristiwa abstrak
Sampel berikut menunjukkan cara mengimplementasikan peristiwa abstrak.
// mcppv2_events10.cpp
// compile with: /clr /W1
using namespace System;
public delegate void Del();
public delegate void Del2(String^ s);
interface struct IEvent {
public:
// in this case, no raised method is defined
event Del^ Event1;
event Del2^ Event2 {
public:
void add(Del2^ _d);
void remove(Del2^ _d);
void raise(String^ s);
}
void fire();
};
ref class EventSource: public IEvent {
public:
virtual event Del^ Event1;
event Del2^ Event2 {
virtual void add(Del2^ _d) {
d = safe_cast<Del2^>(System::Delegate::Combine(d, _d));
}
virtual void remove(Del2^ _d) {
d = safe_cast<Del2^>(System::Delegate::Remove(d, _d));
}
virtual void raise(String^ s) {
if (d) {
d->Invoke(s);
}
}
}
virtual void fire() {
return Event1();
}
private:
Del2^ d;
};
ref class EventReceiver {
public:
void func() {
Console::WriteLine("hi");
}
void func(String^ str) {
Console::WriteLine(str);
}
};
int main () {
IEvent^ es = gcnew EventSource;
EventReceiver^ er = gcnew EventReceiver;
es->Event1 += gcnew Del(er, &EventReceiver::func);
es->Event2 += gcnew Del2(er, &EventReceiver::func);
es->fire();
es->Event2("hello from Event2");
es->Event1 -= gcnew Del(er, &EventReceiver::func);
es->Event2 -= gcnew Del2(er, &EventReceiver::func);
es->Event2("hello from Event2");
}
Hasil
hi
hello from Event2
Menaikkan peristiwa yang didefinisikan dalam rakitan yang berbeda
Penanganan aktivitas dan peristiwa dapat didefinisikan dalam satu rakitan, dan dikonsumsi oleh rakitan lain.
// mcppv2_events8.cpp
// compile with: /LD /clr
using namespace System;
public delegate void Del(String^ s);
public ref class Source {
public:
event Del^ Event;
void Fire(String^ s) {
Event(s);
}
};
Kode klien ini menggunakan peristiwa:
// mcppv2_events9.cpp
// compile with: /clr
#using "mcppv2_events8.dll"
using namespace System;
ref class Receiver {
public:
void Handler(String^ s) {
Console::WriteLine(s);
}
};
int main() {
Source^ src = gcnew Source;
Receiver^ rc1 = gcnew Receiver;
Receiver^ rc2 = gcnew Receiver;
src -> Event += gcnew Del(rc1, &Receiver::Handler);
src -> Event += gcnew Del(rc2, &Receiver::Handler);
src->Fire("hello");
src -> Event -= gcnew Del(rc1, &Receiver::Handler);
src -> Event -= gcnew Del(rc2, &Receiver::Handler);
}
Hasil
hello
hello