Mengecualikan Fungsi DDI untuk Konteks yang Ditangguhkan
Bagian ini hanya berlaku untuk Windows 7 dan yang lebih baru, dan Windows Server 2008 R2 dan versi sistem operasi Windows yang lebih baru.
Ketika runtime Microsoft Direct3D memanggil fungsi CreateDeferredContext driver tampilan mode pengguna untuk membuat konteks yang ditangguhkan, driver menyediakan fungsi yang dapat dipanggil runtime untuk konteks yang ditangguhkan tersebut. Driver mengisi anggota struktur D3D11DDI_DEVICEFUNCS yang dituju oleh anggota p11ContextFuncs dari struktur D3D11DDIARG_CREATEDEFERREDCONTEXT . Driver hanya menyediakan subset fungsi untuk konteks yang ditangguhkan seperti yang dilakukan driver untuk konteks segera.
Driver mengecualikan banyak fungsi untuk konteks yang ditangguhkan dengan mengatur anggota D3D11DDI_DEVICEFUNCS atau D3D11_1DDI_DEVICEFUNCS berikut ke NULL:
typedef struct D3D11DDI_DEVICEFUNCS {
...
PFND3D10DDI_RESOURCEMAP pfnStagingResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnStagingResourceUnmap;
PFND3D10DDI_QUERYGETDATA pfnQueryGetData;
PFND3D10DDI_FLUSH pfnFlush;
PFND3D10DDI_RESOURCEMAP pfnResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnResourceUnmap;
PFND3D10DDI_RESOURCEISSTAGINGBUSY pfnResourceIsStagingBusy;
PFND3D11DDI_CALCPRIVATERESOURCESIZE pfnCalcPrivateResourceSize;
PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE pfnCalcPrivateOpenedResourceSize;
PFND3D10DDI_OPENRESOURCE fnOpenResource;
PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE pfnCalcPrivateShaderResourceViewSize;
PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE pfnCalcPrivateRenderTargetViewSize;
PFND3D11DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE pfnCalcPrivateDepthStencilViewSize;
PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE pfnCalcPrivateElementLayoutSize;
PFND3D10_1DDI_CALCPRIVATEBLENDSTATESIZE pfnCalcPrivateBlendStateSize;
PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE pfnCalcPrivateDepthStencilStateSize;
PFND3D10DDI_CALCPRIVATERASTERIZERSTATESIZE pfnCalcPrivateRasterizerStateSize;
PFND3D10DDI_CALCPRIVATESHADERSIZE pfnCalcPrivateShaderSize;
PFND3D11DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT pfnCalcPrivateGeometryShaderWithStreamOutput;
PFND3D10DDI_CALCPRIVATESAMPLERSIZE pfnCalcPrivateSamplerSize;
PFND3D10DDI_CALCPRIVATEQUERYSIZE pfnCalcPrivateQuerySize;
PFND3D10DDI_CHECKFORMATSUPPORT pfnCheckFormatSupport;
PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS pfnCheckMultisampleQualityLevels;
PFND3D10DDI_CHECKCOUNTERINFO pfnCheckCounterInfo;
PFND3D10DDI_CHECKCOUNTER pfnCheckCounter;
PFND3D11DDI_CHECKDEFERREDCONTEXTHANDLESIZES pfnCheckDeferredContextHandleSizes;
PFND3D11DDI_CALCDEFERREDCONTEXTHANDLESIZE pfnCalcDeferredContextHandleSize;
PFND3D11DDI_CALCPRIVATEDEFERREDCONTEXTSIZE pfnCalcPrivateDeferredContextSize;
PFND3D11DDI_CREATEDEFERREDCONTEXT pfnCreateDeferredContext;
PFND3D11DDI_CALCPRIVATECOMMANDLISTSIZE pfnCalcPrivateCommandListSize;
PFND3D11DDI_CALCPRIVATETESSELLATIONSHADERSIZE pfnCalcPrivateTessellationShaderSize;
PFND3D11DDI_CALCPRIVATEUNORDEREDACCESSVIEWSIZE pfnCalcPrivateUnorderedAccessViewSize;
PFND3D11DDI_SETRESOURCEMINLOD pfnSetResourceMinLOD;
} D3D11DDI_DEVICEFUNCS;
typedef struct D3D11_1DDI_DEVICEFUNCS {
...
PFND3D10DDI_RESOURCEMAP pfnStagingResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnStagingResourceUnmap;
PFND3D10DDI_QUERYGETDATA pfnQueryGetData;
PFND3D11_1DDI_FLUSH pfnFlush;
PFND3D10DDI_RESOURCEMAP pfnResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnResourceUnmap;
PFND3D10DDI_RESOURCEISSTAGINGBUSY pfnResourceIsStagingBusy;
PFND3D11DDI_CALCPRIVATERESOURCESIZE pfnCalcPrivateResourceSize;
PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE pfnCalcPrivateOpenedResourceSize;
PFND3D10DDI_OPENRESOURCE fnOpenResource;
PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE pfnCalcPrivateShaderResourceViewSize;
PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE pfnCalcPrivateRenderTargetViewSize;
PFND3D11DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE pfnCalcPrivateDepthStencilViewSize;
PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE pfnCalcPrivateElementLayoutSize;
PFND3D11_1DDI_CALCPRIVATEBLENDSTATESIZE pfnCalcPrivateBlendStateSize;
PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE pfnCalcPrivateDepthStencilStateSize;
PFND3D11_1DDI_CALCPRIVATERASTERIZERSTATESIZE pfnCalcPrivateRasterizerStateSize;
PFND3D11_1DDI_CALCPRIVATESHADERSIZE pfnCalcPrivateShaderSize;
PFND3D11_1DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT pfnCalcPrivateGeometryShaderWithStreamOutput;
PFND3D10DDI_CALCPRIVATESAMPLERSIZE pfnCalcPrivateSamplerSize;
PFND3D10DDI_CALCPRIVATEQUERYSIZE pfnCalcPrivateQuerySize;
PFND3D10DDI_CHECKFORMATSUPPORT pfnCheckFormatSupport;
PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS pfnCheckMultisampleQualityLevels;
PFND3D10DDI_CHECKCOUNTERINFO pfnCheckCounterInfo;
PFND3D10DDI_CHECKCOUNTER pfnCheckCounter;
PFND3D11DDI_CHECKDEFERREDCONTEXTHANDLESIZES pfnCheckDeferredContextHandleSizes;
PFND3D11DDI_CALCDEFERREDCONTEXTHANDLESIZE pfnCalcDeferredContextHandleSize;
PFND3D11DDI_CALCPRIVATEDEFERREDCONTEXTSIZE pfnCalcPrivateDeferredContextSize;
PFND3D11DDI_CREATEDEFERREDCONTEXT pfnCreateDeferredContext;
PFND3D11DDI_CALCPRIVATECOMMANDLISTSIZE pfnCalcPrivateCommandListSize;
PFND3D11_1DDI_CALCPRIVATETESSELLATIONSHADERSIZE pfnCalcPrivateTessellationShaderSize;
PFND3D11DDI_CALCPRIVATEUNORDEREDACCESSVIEWSIZE pfnCalcPrivateUnorderedAccessViewSize;
PFND3D11DDI_SETRESOURCEMINLOD pfnSetResourceMinLOD;
} D3D11DDI_DEVICEFUNCS;
Saran dan Komentar
https://aka.ms/ContentUserFeedback.
Segera hadir: Sepanjang tahun 2024 kami akan menghentikan penggunaan GitHub Issues sebagai mekanisme umpan balik untuk konten dan menggantinya dengan sistem umpan balik baru. Untuk mengetahui informasi selengkapnya, lihat:Kirim dan lihat umpan balik untuk