BaseController.TrackingState Property

Definition

Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity.

public:  property Microsoft::MixedReality::Toolkit::TrackingState TrackingState {  public:
Microsoft::MixedReality::Toolkit::TrackingState get(); protected:
 void set(Microsoft::MixedReality::Toolkit::TrackingState value); };
public Microsoft.MixedReality.Toolkit.TrackingState TrackingState { get; protected set; }
member this.TrackingState : Microsoft.MixedReality.Toolkit.TrackingState with get, set
Public Property TrackingState As TrackingState

Property Value

Applies to