WindowsMixedRealityHandRecorder Class
Definition
Important
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Record joint positions of a hand and log them for use in simulated hands.
public ref class WindowsMixedRealityHandRecorder : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Providers/WindowsMixedRealityHandRecorder")]
public class WindowsMixedRealityHandRecorder : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Providers/WindowsMixedRealityHandRecorder")>]
type WindowsMixedRealityHandRecorder = class
inherit MonoBehaviour
Public Class WindowsMixedRealityHandRecorder
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourWindowsMixedRealityHandRecorder
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
WindowsMixedRealityHandRecorder() |
Properties
OutputFileName |
Default output filename for saving the recorded pose. |
ReferenceJoint |
The joint positioned at the origin at the start of the recording. |
Methods
RecordHandStop() | |
RecordLeftHandStart() | |
RecordRightHandStart() |