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Enumeration of the types of magnitude over time effects that can be applied to a force feedback effect.
Syntax
enum GameInputForceFeedbackEffectKind
{
GameInputForceFeedbackConstant = 0,
GameInputForceFeedbackRamp = 1,
GameInputForceFeedbackSineWave = 2,
GameInputForceFeedbackSquareWave = 3,
GameInputForceFeedbackTriangleWave = 4,
GameInputForceFeedbackSawtoothUpWave = 5,
GameInputForceFeedbackSawtoothDownWave = 6,
GameInputForceFeedbackSpring = 7,
GameInputForceFeedbackFriction = 8,
GameInputForceFeedbackDamper = 9,
GameInputForceFeedbackInertia = 10
};
Constants
| Constant | Description |
|---|---|
| GameInputForceFeedbackConstant | Indicates a constant force feedback. |
| GameInputForceFeedbackRamp | Indicates a ramping force feedback effect. |
| GameInputForceFeedbackSineWave | Indicates a sine wave force feedback effect. |
| GameInputForceFeedbackSquareWave | Indicates a square wave force feedback effect. |
| GameInputForceFeedbackTriangleWave | Indicates a triangle wave force feedback effect. |
| GameInputForceFeedbackSawtoothUpWave | Indicates an upward sawtooth wave force feedback effect. |
| GameInputForceFeedbackSawtoothDownWave | Indicates a downward sawtooth wave force feedback effect. |
| GameInputForceFeedbackSpring | Indicates a spring-like force feedback effect. |
| GameInputForceFeedbackFriction | Indicates a friction force feedback effect. |
| GameInputForceFeedbackDamper | Indicates a damper force feedback effect. |
| GameInputForceFeedbackInertia | Indicates an inertia force feedback effect. |
Remarks
Not all feedback kinds are supported by every device. Using an unsupported feedback kind on an unsupported device will cause a return error when calling CreateForceFeedbackEffect. Member of GameInputForceFeedbackParams.
Requirements
Header: GameInput.h
Supported platforms: Windows