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Enumerates gamepad buttons, including the directional pad (D-pad).
Syntax
enum GameInputGamepadButtons
{
GameInputGamepadNone = 0x00000000,
GameInputGamepadMenu = 0x00000001,
GameInputGamepadView = 0x00000002,
GameInputGamepadA = 0x00000004,
GameInputGamepadB = 0x00000008,
GameInputGamepadX = 0x00000010,
GameInputGamepadY = 0x00000020,
GameInputGamepadDPadUp = 0x00000040,
GameInputGamepadDPadDown = 0x00000080,
GameInputGamepadDPadLeft = 0x00000100,
GameInputGamepadDPadRight = 0x00000200,
GameInputGamepadLeftShoulder = 0x00000400,
GameInputGamepadRightShoulder = 0x00000800,
GameInputGamepadLeftThumbstick = 0x00001000,
GameInputGamepadRightThumbstick = 0x00002000
};
Constants
| Constant | Description |
|---|---|
| GameInputGamepadNone | Indicates that no button is pressed. |
| GameInputGamepadMenu | Indicates that the menu button is pressed. |
| GameInputGamepadView | Indicates that the view button is pressed. |
| GameInputGamepadA | Indicates that the A button is pressed. |
| GameInputGamepadB | Indicates that the B button is pressed. |
| GameInputGamepadX | Indicates that the X button is pressed. |
| GameInputGamepadY | Indicates that the Y button is pressed. |
| GameInputGamepadDPadUp | Indicates that the top portion of the D-pad is pressed. |
| GameInputGamepadDPadDown | Indicates that the bottom portion of the D-pad is pressed. |
| GameInputGamepadDPadLeft | Indicates that the left portion of the D-pad is pressed. |
| GameInputGamepadDPadRight | Indicates that the right portion of the D-pad is pressed. |
| GameInputGamepadLeftShoulder | Indicates that the left shoulder button is pressed. |
| GameInputGamepadRightShoulder | Indicates that the right shoulder button is pressed. |
| GameInputGamepadLeftThumbstick | Indicates that the left thumbstick is pressed. |
| GameInputGamepadRightThumbstick | Indicates that the right thumbstick is pressed. |
Remarks
This enumeration is used in the GameInputGamePadState structure. You can combine values to read multiple buttons simultaneously.
For more information, see the Getting data from readings section of GameInput readings.
Requirements
Header: GameInput.h
Supported platforms: Windows