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Title defined callback for the new reading arrived event.
Syntax
void GameInputReadingCallback(
GameInputCallbackToken callbackToken,
void* context,
IGameInputReading* reading
);
Parameters
callbackToken _In_
Type: GameInputCallbackToken
The callback token identifying the callback. Token returned by IGameInput::RegisterReadingCallback.
context _In_
Type: void*
Title defined context.
reading _In_
Type: IGameInputReading*
The new reading.
Return value
Type: void
Remarks
This function's definition is determined by the developer, but the parameters of that function must match in order for the callback to occur. This function is used to define the GameInput reading callback registered with IGameInput::RegisterReadingCallback. It will define the function that is called whenever a desired reading is received from an input device.
Requirements
Header: GameInput.h
Library: gameinput.lib
Supported platforms: Windows
See also
Input API Overview GameInput IGameInput::RegisterReadingCallback