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Describes the properties of a flight stick.
Syntax
struct GameInputFlightStickInfo
{
GameInputLabel menuButtonLabel;
GameInputLabel viewButtonLabel;
GameInputLabel firePrimaryButtonLabel;
GameInputLabel fireSecondaryButtonLabel;
GameInputSwitchKind hatSwitchKind;
};
Members
menuButtonLabel Type: GameInputLabel
Physical label for Menu button.
viewButtonLabel Type: GameInputLabel
Physical label for View button.
firePrimaryButtonLabel Type: GameInputLabel
Physical label for primary fire button.
fireSecondaryButtonLabel Type: GameInputLabel
Physical label for secondary fire button.
hatSwitchKind Type: GameInputSwitchKind
Type of hat switch.
Remarks
This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the IGameInputDevice::GetDeviceInfo method.
For more information, see GameInput devices.
Requirements
Header: GameInput.h
Supported platforms: Windows