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Enumerates states of a force feedback effect.
Syntax
enum GameInputFeedbackEffectState
{
GameInputFeedbackStopped = 0,
GameInputFeedbackRunning = 1,
GameInputFeedbackPaused = 2
};
Constants
| Constant | Description |
|---|---|
| GameInputFeedbackStopped | Indicates that feedback is currently stopped. |
| GameInputFeedbackRunning | Indicates that feedback is currently running. |
| GameInputFeedbackPaused | Indicates that feedback is currently paused. |
Remarks
This enumeration is used by the IGameInputForceFeedbackEffect::SetState and IGameInputForceFeedbackEffect::GetState methods. If a device is disconnected, GetState always returns GameInputFeedbackStopped.
For more information, see the "Applying and updating force feedback effects" section of Force feedback on GameInput.
Requirements
Header: GameInput.h
Supported platforms: Windows