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Enumerates flight stick buttons.
Syntax
enum GameInputFlightStickButtons
{
GameInputFlightStickNone = 0x00000000,
GameInputFlightStickMenu = 0x00000001,
GameInputFlightStickView = 0x00000002,
GameInputFlightStickFirePrimary = 0x00000004,
GameInputFlightStickFireSecondary = 0x00000008
};
Constants
| Constant | Description |
|---|---|
| GameInputFlightStickNone | Indicates that no button is pressed. |
| GameInputFlightStickMenu | Indicates that the menu button is pressed. |
| GameInputFlightStickView | Indicates that the view button is pressed. |
| GameInputFlightStickFirePrimary | Indicates that the primary fire button is pressed. |
| GameInputFlightStickFireSecondary | Indicates that the secondary fire button is pressed. |
Remarks
This enumeration is used in the GameInputFlightStickState structure. You can combine values to read multiple buttons simultaneously.
For more information, see the Getting data from readings section of GameInput readings.
Requirements
Header: GameInput.h
Supported platforms: Windows