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Enumerates mouse buttons.
Syntax
enum GameInputMouseButtons
{
GameInputMouseNone = 0x00000000,
GameInputMouseLeftButton = 0x00000001,
GameInputMouseRightButton = 0x00000002,
GameInputMouseMiddleButton = 0x00000004,
GameInputMouseButton4 = 0x00000008,
GameInputMouseButton5 = 0x00000010,
GameInputMouseWheelTiltLeft = 0x00000020,
GameInputMouseWheelTiltRight = 0x00000040
};
Constants
| Constant | Description |
|---|---|
| GameInputMouseNone | Indicates no mouse buttons are pressed. |
| GameInputMouseLeftButton | Indicates the left mouse button. |
| GameInputMouseRightButton | Indicates the right mouse button. |
| GameInputMouseMiddleButton | Indicates the middle mouse button. |
| GameInputMouseButton4 | Indicates the fourth mouse button. |
| GameInputMouseButton5 | Indicates the fifth mouse button. |
| GameInputMouseWheelTiltLeft | Indicates the left tilt of the scroll wheel. |
| GameInputMouseWheelTiltRight | Indicates the right tilt of the scroll wheel. |
Remarks
These flag values are used in the GameInputMouseInfo structure (to determine which mouse buttons are available) and in the GameInputMouseState structure (to get device readings).
For more information about accessing device properties, see GameInput devices. For more information about getting device readings, see GameInput readings.
Requirements
Header: GameInput.h
Supported platforms: Windows