Nota
L'accesso a questa pagina richiede l'autorizzazione. È possibile provare ad accedere o modificare le directory.
L'accesso a questa pagina richiede l'autorizzazione. È possibile provare a modificare le directory.
Enumeration of valid GameInput sensor types.
Syntax
enum GameInputSensorsKind
{
GameInputSensorsNone = 0x00000000,
GameInputSensorsAccelerometer = 0x00000001,
GameInputSensorsGyrometer = 0x00000002,
GameInputSensorsCompass = 0x00000004,
GameInputSensorsOrientation = 0x00000008
};
Constants
| Constant | Description |
|---|---|
| GameInputSensorsNone | Indicates no sensors. |
| GameInputSensorsAccelerometer | Indicates the presence of accelerometer data, which represents linear acceleration(including gravity) in g-force with respect to the x, y, and z axes. |
| GameInputSensorsGyrometer | Indicates the presence of gyrometer data, which represents angular velocity in radians per second with respect to the x, y, and z axes. |
| GameInputSensorsCompass | Indicates the presence of compass data, which represents a heading in degrees with respect to magnetic north. |
| GameInputSensorsOrientation | Indicates the presence of orientation data, in the form of a quaternion describing the device's orientation in space. |
Remarks
These flag values are used in the GameInputSensorsInfo structure (to determine which sensors are present).
Requirements
Header: GameInput.h
Supported platforms: Windows
See also
Input API Overview
GameInput
GameInputSensorsInfo
GameInputDeviceInfo
GameInputSensorsState