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Describes the state of a flight stick.
Syntax
struct GameInputFlightStickState {
GameInputFlightStickButtons buttons;
GameInputSwitchPosition hatSwitch;
float roll;
float pitch;
float yaw;
float throttle;
};
Members
buttons Type: GameInputFlightStickButtons
The flight stick buttons that are pressed.
hatSwitch Type: GameInputSwitchPosition
Position of the hat switch.
roll Type: float
Normalized roll value in the range [-1.0, 1.0].
pitch Type: float
Normalized pitch value in the range [-1.0, 1.0].
yaw Type: float
Normalized yaw value in the range [-1.0, 1.0].
throttle Type: float
Normalized throttle value in the range [-1.0, 1.0].
Remarks
This structure is used by the IGameInputReading::GetFlightStickState method.
For more information, see the Getting data from readings section of GameInput readings. For a related code example, see A simple gamepad input loop.
Requirements
Header: GameInput.h
Supported platforms: Windows