InteractableReceiver Class
Important
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Example of building an event system for Interactable that still uses ReceiverBase events
C++
public ref class InteractableReceiver : Microsoft::MixedReality::Toolkit::UI::ReceiverBaseMonoBehavior
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InteractableReceiver")]
public class InteractableReceiver : Microsoft.MixedReality.Toolkit.UI.ReceiverBaseMonoBehavior
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InteractableReceiver")>]
type InteractableReceiver = class
inherit ReceiverBaseMonoBehavior
Public Class InteractableReceiver
Inherits ReceiverBaseMonoBehavior
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Events | |
Interactable |
Interactable to target (Inherited from ReceiverBaseMonoBehavior) |
Interactable |
directions to search for Interactable component in transform hierarchy if none assigned (Inherited from ReceiverBaseMonoBehavior) |
last |
(Inherited from ReceiverBaseMonoBehavior) |
Add |
Add an interactable and add it as a handler (Inherited from ReceiverBaseMonoBehavior) |
Awake() | |
On |
click happened |
On |
Remove itself as a handler (Inherited from ReceiverBaseMonoBehavior) |
On |
look for an Interactable if not assigned (Inherited from ReceiverBaseMonoBehavior) |
On |
A state has changed |
On |
voice command happened |
Setup |
set up only one event |
Update() | (Inherited from ReceiverBaseMonoBehavior) |
製品 | バージョン |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |