PrefabSpawner Class
Important
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Add to any Object to spawn a prefab to it, according to preference
public ref class PrefabSpawner : Microsoft::MixedReality::Toolkit::Input::BaseFocusHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputHandler<float>, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/PrefabSpawner")]
public class PrefabSpawner : Microsoft.MixedReality.Toolkit.Input.BaseFocusHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputHandler<float>, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/PrefabSpawner")>]
type PrefabSpawner = class
inherit BaseFocusHandler
interface IMixedRealityInputHandler
interface IMixedRealityBaseInputHandler
interface IEventSystemHandler
interface IMixedRealityInputHandler<single>
Public Class PrefabSpawner
Inherits BaseFocusHandler
Implements IEventSystemHandler, IMixedRealityInputHandler, IMixedRealityInputHandler(Of Single)
- Inheritance
- Derived
- Attributes
-
UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityBaseInputHandler IMixedRealityInputHandler IMixedRealityInputHandler<Single> Unity
Engine. Event Systems. IEvent System Handler
Focus |
Is focus enabled for this Component? (Inherited from BaseFocusHandler) |
Focusers |
The list of IMixedRealityPointers that are currently focused on this GameObject (Inherited from BaseFocusHandler) |
Has |
Does this object currently have focus by any IMixedRealityPointer? (Inherited from BaseFocusHandler) |
Handle |
|
On |
Focus event that is raised before the focus is actually changed. (Inherited from BaseFocusHandler) |
On |
Focus event that is raised when the focused object is changed. (Inherited from BaseFocusHandler) |
On |
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider. |
On |
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider. |
Spawnable |
IMixed |
Input Down updates from Interactions, Keys, or any other simple input. |
IMixed |
Input Up updates from Interactions, Keys, or any other simple input. |
IMixed |
Raised input event updates from the type of input specified in the interface handler implementation. |
製品 | バージョン |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |