UnityObjectExtensions.DontDestroyOnLoad(Object) Method
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Enable Unity objects to skip "DontDestroyOnLoad" when editor isn't playing so test runner passes.
C++
public:
[System::Runtime::CompilerServices::Extension]
static void DontDestroyOnLoad(UnityEngine::Object ^ target);
public static void DontDestroyOnLoad (this UnityEngine.Object target);
static member DontDestroyOnLoad : UnityEngine.Object -> unit
<Extension()>
Public Sub DontDestroyOnLoad (target As Object)
- target
- UnityEngine.Object
製品 | バージョン |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |