UnityObjectExtensions.DontDestroyOnLoad(Object) Method

Definition

Enable Unity objects to skip "DontDestroyOnLoad" when editor isn't playing so test runner passes.

C++
public:
[System::Runtime::CompilerServices::Extension]
 static void DontDestroyOnLoad(UnityEngine::Object ^ target);

Parameters

target
UnityEngine.Object

Applies to

製品 バージョン
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0