TreeViewCancelEventHandler 代理人

定義

BeforeCheckBeforeCollapseBeforeExpandBeforeSelectTreeView の各イベントを処理するメソッドを表します。

public delegate void TreeViewCancelEventHandler(System::Object ^ sender, TreeViewCancelEventArgs ^ e);
public delegate void TreeViewCancelEventHandler(object sender, TreeViewCancelEventArgs e);
public delegate void TreeViewCancelEventHandler(object? sender, TreeViewCancelEventArgs e);
type TreeViewCancelEventHandler = delegate of obj * TreeViewCancelEventArgs -> unit
Public Delegate Sub TreeViewCancelEventHandler(sender As Object, e As TreeViewCancelEventArgs)

パラメーター

sender
Object

イベントのソース。

e
TreeViewCancelEventArgs

イベント データを格納している TreeViewCancelEventArgs

次の例では、 の折りたたみ状態 TreeView を変更して、チェックされたすべてのノードが表示されるようにする方法を示します。 まず、すべてのノードが折りたたまれて、ハンドラーがイベントに TreeView.BeforeExpand 追加されます。 次に、すべてのノードが展開されます。 イベント ハンドラーは TreeView.BeforeExpand 、特定のノードにチェックされる子ノードがあるかどうかを決定します。 ノードに子のチェックがない場合、そのノードの展開は取り消されます。 ノードの横にあるプラス記号がクリックされたときに通常のノード展開を許可するために、 TreeView.BeforeExpand イベント ハンドラーが削除されます。

この動作は、そのトピックの例に示すように、 イベントを処理 TreeView.BeforeCollapse することによって実装することもできます。

#using <System.dll>
#using <System.Windows.Forms.dll>
#using <System.Drawing.dll>

using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class Form1: public Form
{
private:
   TreeView^ treeView1;
   Button^ showCheckedNodesButton;
   TreeViewCancelEventHandler^ checkForCheckedChildren;

public:
   Form1()
   {
      treeView1 = gcnew TreeView;
      showCheckedNodesButton = gcnew Button;
      checkForCheckedChildren = gcnew TreeViewCancelEventHandler( this, &Form1::CheckForCheckedChildrenHandler );
      this->SuspendLayout();
      
      // Initialize treeView1.
      treeView1->Location = Point(0,25);
      treeView1->Size = System::Drawing::Size( 292, 248 );
      treeView1->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Left | AnchorStyles::Bottom | AnchorStyles::Right);
      treeView1->CheckBoxes = true;
      
      // Add nodes to treeView1.
      TreeNode^ node;
      for ( int x = 0; x < 3; ++x )
      {
         
         // Add a root node.
         node = treeView1->Nodes->Add( String::Format( "Node{0}", x * 4 ) );
         for ( int y = 1; y < 4; ++y )
         {
            
            // Add a node as a child of the previously added node.
            node = node->Nodes->Add( String::Format( "Node{0}", x * 4 + y ) );

         }
      }
      
      // Set the checked state of one of the nodes to
      // demonstrate the showCheckedNodesButton button behavior.
      treeView1->Nodes[ 1 ]->Nodes[ 0 ]->Nodes[ 0 ]->Checked = true;
      
      // Initialize showCheckedNodesButton.
      showCheckedNodesButton->Size = System::Drawing::Size( 144, 24 );
      showCheckedNodesButton->Text = "Show Checked Nodes";
      showCheckedNodesButton->Click += gcnew EventHandler( this, &Form1::showCheckedNodesButton_Click );
      
      // Initialize the form.
      this->ClientSize = System::Drawing::Size( 292, 273 );
      array<Control^>^temp0 = {showCheckedNodesButton,treeView1};
      this->Controls->AddRange( temp0 );
      this->ResumeLayout( false );
   }

private:
   void showCheckedNodesButton_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      // Disable redrawing of treeView1 to prevent flickering 
      // while changes are made.
      treeView1->BeginUpdate();
      
      // Collapse all nodes of treeView1.
      treeView1->CollapseAll();
      
      // Add the checkForCheckedChildren event handler to the BeforeExpand event.
      treeView1->BeforeExpand += checkForCheckedChildren;
      
      // Expand all nodes of treeView1. Nodes without checked children are 
      // prevented from expanding by the checkForCheckedChildren event handler.
      treeView1->ExpandAll();
      
      // Remove the checkForCheckedChildren event handler from the BeforeExpand 
      // event so manual node expansion will work correctly.
      treeView1->BeforeExpand -= checkForCheckedChildren;
      
      // Enable redrawing of treeView1.
      treeView1->EndUpdate();
   }

   // Prevent expansion of a node that does not have any checked child nodes.
   void CheckForCheckedChildrenHandler( Object^ /*sender*/, TreeViewCancelEventArgs^ e )
   {
      if (  !HasCheckedChildNodes( e->Node ) )
            e->Cancel = true;
   }


   // Returns a value indicating whether the specified 
   // TreeNode has checked child nodes.
   bool HasCheckedChildNodes( TreeNode^ node )
   {
      if ( node->Nodes->Count == 0 )
            return false;

      System::Collections::IEnumerator^ myEnum = node->Nodes->GetEnumerator();
      while ( myEnum->MoveNext() )
      {
         TreeNode^ childNode = safe_cast<TreeNode^>(myEnum->Current);
         if ( childNode->Checked )
                  return true;

         // Recursively check the children of the current child node.
         if ( HasCheckedChildNodes( childNode ) )
                  return true;
      }

      return false;
   }
};

int main()
{
   Application::Run( gcnew Form1 );
}
using System;
using System.Drawing;
using System.Windows.Forms;

public class Form1 : Form
{
    private TreeView treeView1;
    private Button showCheckedNodesButton;
    private TreeViewCancelEventHandler checkForCheckedChildren;

    public Form1()
    {
        treeView1 = new TreeView();
        showCheckedNodesButton = new Button();
        checkForCheckedChildren = 
            new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler);

        this.SuspendLayout();

        // Initialize treeView1.
        treeView1.Location = new Point(0, 25);
        treeView1.Size = new Size(292, 248);
        treeView1.Anchor = AnchorStyles.Top | AnchorStyles.Left | 
            AnchorStyles.Bottom | AnchorStyles.Right;
        treeView1.CheckBoxes = true;

        // Add nodes to treeView1.
        TreeNode node;
        for (int x = 0; x < 3; ++x)
        {
            // Add a root node.
            node = treeView1.Nodes.Add(String.Format("Node{0}", x*4));
            for (int y = 1; y < 4; ++y)
            {
                // Add a node as a child of the previously added node.
                node = node.Nodes.Add(String.Format("Node{0}", x*4 + y));
            }
        }

        // Set the checked state of one of the nodes to
        // demonstrate the showCheckedNodesButton button behavior.
        treeView1.Nodes[1].Nodes[0].Nodes[0].Checked = true;

        // Initialize showCheckedNodesButton.
        showCheckedNodesButton.Size = new Size(144, 24);
        showCheckedNodesButton.Text = "Show Checked Nodes";
        showCheckedNodesButton.Click += 
            new EventHandler(showCheckedNodesButton_Click);

        // Initialize the form.
        this.ClientSize = new Size(292, 273);
        this.Controls.AddRange(new Control[] 
            { showCheckedNodesButton, treeView1 } );

        this.ResumeLayout(false);
    }

    [STAThreadAttribute()]
    static void Main() 
    {
        Application.Run(new Form1());
    }

    private void showCheckedNodesButton_Click(object sender, EventArgs e)
    {
        // Disable redrawing of treeView1 to prevent flickering 
        // while changes are made.
        treeView1.BeginUpdate();

        // Collapse all nodes of treeView1.
        treeView1.CollapseAll();

        // Add the checkForCheckedChildren event handler to the BeforeExpand event.
        treeView1.BeforeExpand += checkForCheckedChildren;

        // Expand all nodes of treeView1. Nodes without checked children are 
        // prevented from expanding by the checkForCheckedChildren event handler.
        treeView1.ExpandAll();

        // Remove the checkForCheckedChildren event handler from the BeforeExpand 
        // event so manual node expansion will work correctly.
        treeView1.BeforeExpand -= checkForCheckedChildren;

        // Enable redrawing of treeView1.
        treeView1.EndUpdate();
    }

    // Prevent expansion of a node that does not have any checked child nodes.
    private void CheckForCheckedChildrenHandler(object sender, 
        TreeViewCancelEventArgs e)
    {
        if (!HasCheckedChildNodes(e.Node)) e.Cancel = true;
    }

    // Returns a value indicating whether the specified 
    // TreeNode has checked child nodes.
    private bool HasCheckedChildNodes(TreeNode node)
    {
        if (node.Nodes.Count == 0) return false;
        foreach (TreeNode childNode in node.Nodes)
        {
            if (childNode.Checked) return true;
            // Recursively check the children of the current child node.
            if (HasCheckedChildNodes(childNode)) return true;
        }
        return false;
    }
}
Imports System.Drawing
Imports System.Windows.Forms

Public Class Form1
    Inherits Form
    Private treeView1 As TreeView
    Private showCheckedNodesButton As Button

    Public Sub New()
        treeView1 = New TreeView
        showCheckedNodesButton = New Button

        Me.SuspendLayout()

        ' Initialize treeView1.
        treeView1.Location = New Point(0, 25)
        treeView1.Size = New Size(292, 248)
        treeView1.Anchor = AnchorStyles.Top Or AnchorStyles.Left Or AnchorStyles.Bottom Or AnchorStyles.Right
        treeView1.CheckBoxes = True

        ' Add nodes to treeView1.
        Dim node As TreeNode
        Dim x As Integer
        For x = 0 To 3
            ' Add a root node.
            node = treeView1.Nodes.Add(String.Format("Node{0}", x * 4))
            Dim y As Integer
            For y = 1 To 4
                ' Add a node as a child of the previously added node.
                node = node.Nodes.Add(String.Format("Node{0}", x * 4 + y))
            Next y
        Next x

        ' Set the checked state of one of the nodes to
        ' demonstrate the showCheckedNodesButton button behavior.
        treeView1.Nodes(1).Nodes(0).Nodes(0).Checked = True

        ' Initialize showCheckedNodesButton.
        showCheckedNodesButton.Size = New Size(144, 24)
        showCheckedNodesButton.Text = "Show Checked Nodes"
        AddHandler showCheckedNodesButton.Click, AddressOf showCheckedNodesButton_Click

        ' Initialize the form.
        Me.ClientSize = New Size(292, 273)
        Me.Controls.AddRange(New Control() {showCheckedNodesButton, treeView1})

        Me.ResumeLayout(False)
    End Sub

    <STAThreadAttribute()> _
    Shared Sub Main()
        Application.Run(New Form1)
    End Sub

    Private Sub showCheckedNodesButton_Click(ByVal sender As Object, ByVal e As EventArgs)
        ' Disable redrawing of treeView1 to prevent flickering 
        ' while changes are made.
        treeView1.BeginUpdate()

        ' Collapse all nodes of treeView1.
        treeView1.CollapseAll()

        ' Add the CheckForCheckedChildren event handler to the BeforeExpand event.
        AddHandler treeView1.BeforeExpand, AddressOf CheckForCheckedChildren

        ' Expand all nodes of treeView1. Nodes without checked children are 
        ' prevented from expanding by the checkForCheckedChildren event handler.
        treeView1.ExpandAll()

        ' Remove the checkForCheckedChildren event handler from the BeforeExpand 
        ' event so manual node expansion will work correctly.
        RemoveHandler treeView1.BeforeExpand, AddressOf CheckForCheckedChildren

        ' Enable redrawing of treeView1.
        treeView1.EndUpdate()
    End Sub

    ' Prevent expansion of a node that does not have any checked child nodes.
    Private Sub CheckForCheckedChildren(ByVal sender As Object, ByVal e As TreeViewCancelEventArgs)
        If Not HasCheckedChildNodes(e.Node) Then
            e.Cancel = True
        End If
    End Sub

    ' Returns a value indicating whether the specified 
    ' TreeNode has checked child nodes.
    Private Function HasCheckedChildNodes(ByVal node As TreeNode) As Boolean
        If node.Nodes.Count = 0 Then
            Return False
        End If
        Dim childNode As TreeNode
        For Each childNode In node.Nodes
            If childNode.Checked Then
                Return True
            End If
            ' Recursively check the children of the current child node.
            If HasCheckedChildNodes(childNode) Then
                Return True
            End If
        Next childNode
        Return False
    End Function 'HasCheckedChildNodes

End Class

注釈

TreeViewCancelEventArgs デリゲートを作成する場合は、イベントを処理するメソッドを指定します。 イベント ハンドラーにイベントを関連付けるには、イベントにデリゲートのインスタンスを追加します。 イベント ハンドラーは、デリゲートを削除しない限り、イベントが発生するたびに呼び出されます。 イベント ハンドラー デリゲートの詳細については、「イベントの 処理と発生」を参照してください。

拡張メソッド

GetMethodInfo(Delegate)

指定したデリゲートによって表されるメソッドを表すオブジェクトを取得します。

適用対象

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