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Default Block States and Traits

Block states

Block State Name Type Valid Values Description
active Boolean True, False Determines whether the block is active or not
age Integer 0 - 15 Represents the age of the block
age_bit Boolean True, False Determines if saplings should grow
allow_underwater_bit Boolean True, False DEPRECATED - Determines if a TNT block works underwater
attached_bit Boolean True, False Determines if a tripwire is attached to another tripwire
attachment String standing, hanging, side, multiple Determines the type of attachment used by a bell or grindstone block
bamboo_leaf_size String no_leaves, small_leaves, large_leaves Determines the size of bamboo leaves
bamboo_stalk_thickness String thin, thick Determines the thickness of a bamboo stalk
big_dripleaf_tilt String none, unstable, partial_tilt, full_tilt Determines the tilt state of big dripleaf block
bite_counter Integer 0 - 6 Tracks how many bites of cake have been taken
books_stored Integer 0 - 6 Determines how many books are stored in the chiseled bookshelf
brewing_stand_slot_a_bit Boolean True, False Determines if a bottle is shown in slot a of the brewing stand
brewing_stand_slot_b_bit Boolean True, False Determines if a bottle is shown in slot b of the brewing stand
brewing_stand_slot_c_bit Boolean True, False Determines if a bottle is shown in slot c of the brewing stand
button_pressed_bit Boolean True, False Determines if a button is in the pressed state or not
candles Integer 0 - 3 Describes how many extra candles are in the same block space
cauldron_liquid String water, lava Determines the type of liquid in a cauldron
chemistry_table_type String compound_creator, material_reducer, element_constructor, lab_table DEPRECATED - Determines the type of the work benches that are behind the edu features toggle
chisel_type String default, chiseled, lines, smooth DEPRECATED - Determines the pattern of quartz and purpur blocks
cluster_count Integer 0 - 3 Describes how many sea pickles are in a cluster
color String white, orange, magenta, light_blue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black Determines the color of a block like wool
color_bit Boolean True, False DEPRECATED - Sets if a torch is a colored torch block
conditional_bit Boolean True, False Determines if a command block is conditional or not
coral_color String blue, pink, purple, red, yellow, blue dead, pink dead, red dead, yellow dead Determines the color of a coral block
coral_direction Integer 0 - 3 Describes the rotation of coral fans
coral_hang_type_bit Boolean True, False Describes the type of hanging for coral fans
covered_bit Boolean True, False Describes if a top snow block is covering another block
cracked_state String no_cracks, cracked, max_cracked Determines the cracked state of turtle eggs
crafting Boolean True, False Describes if the block has just crafted
damage String undamaged, slightly_damaged, very_damaged, broken Determines the state of damage of an Anvil
dead_bit Boolean True, False Determines if coral, coral fans, or sea pickles are dead
direction Integer 0 - 3 Determines the North, South, East, and West direction of some blocks. 0 = South, 1 = West, 2 = North 3 = East
dirt_type String normal, coarse Determines the dirt type of a block
disarmed_bit Boolean True, False Determines if a tripwire is disarmed or not.
door_hinge_bit Boolean True, False Determines if door's hinge is mirrored or not
double_plant_type String sunflower, syringa, grass, fern, rose, paeonia DEPRECATED - Determines the type of a double plant block
drag_down Boolean True, False Describes if bubble columns drag entities down or pushes them up
dripstone_thickness String tip, frustum, base, middle, merge Determines the type of a pointed dripstone block
end_portal_eye_bit Boolean True, False Determines if an end portal block has an Eye in it
explode_bit Boolean True, False Determines if a TNT block should start its explode sequence
facing_direction Integer 0 - 5 Determines the Up, Down, North, South, East, and West direction of some blocks. 0 = Down, 1 = Up, 2 = North, 3 = South, 4 = West, 5 = East
fill_level Integer 0 - 6 Determines fill level of a cauldron block
flower_type String poppy, orchid, allium, houstonia, tulip_red, tulip_orange, tulip_white, tulip_pink, oxeye, cornflower, lily_of_the_valley DEPRECATED - Determines the type of a flower block
ground_sign_direction Integer 0 - 15 Describes the rotation of signs and standing banners
growth Integer 0 - 7 Determines the growth level of crops
hanging Boolean True, False Describes if a lantern block is hanging or not
head_piece_bit Boolean True, False Determines if a block is the pillow side of a bed
height Integer 0 - 7 Determines the height of a top snow block
huge_mushroom_bits Integer 0 - 15 Determines which huge mushroom block to be displayed
in_wall_bit Boolean True, False Determines if a fence block is connected to a wall block
infiniburn_bit Boolean True, False Determines if a block should burn infinitely
item_frame_map_bit Boolean True, False Describes if an item frame block has a map in it
item_frame_photo_bit Boolean True, False Describes if an item frame block has a photo in it
liquid_depth Integer 0 - 15 Determines the level of liquid blocks
lit Boolean True, False Determines if a block is lit or not
moisturized_amount Integer 0 - 7 Determines the moisture level of crops
monster_egg_stone_type String stone, cobblestone, stone_brick, mossy_stone_brick, cracked_stone_brick, chiseled_stone_brick Determines the stone type of a monster egg block
natural Boolean True, False If the block has been placed by worldgen or by a player
new_leaf_type String acacia, dark_oak DEPRECATED - Determines the leaf type of some blocks
new_log_type String acacia, dark_oak Determines the wood type of some blocks
no_drop_bit Boolean True, False Determines if a skull block should drop loot
occupied_bit Boolean True, False Determines if a bed block is occupied
old_leaf_type String oak, spruce, birch, jungle DEPRECATED - Determines the leaf type of some blocks
old_log_type String oak, spruce, birch, jungle Determines the wood type of some blocks
ominous Boolean True, False Determines if the block is the ominous version
open_bit Boolean True, False Determines if a door, gate, or trapdoor is open
orientation Integer 0-11 A 12-variant orientation
output_lit_bit Boolean True, False Determines if a Comparator's output is lit
output_subtract_bit Boolean True, False Determines if a Comparator is set to subtract output
pale_moss_carpet_side_east String none, short, tall Determines the looks of a pale moss carpet east face
pale_moss_carpet_side_north String none, short, tall Determines the looks of a pale moss carpet north face
pale_moss_carpet_side_south String none, short, tall Determines the looks of a pale moss carpet south face
pale_moss_carpet_side_west String none, short, tall Determines the looks of a pale moss carpet west face
persistent_bit Boolean True, False Determines if a leaf block is persistent
portal_axis String unknown, x, z Determines the orientation of portal blocks
powered_bit Boolean True, False Shows when an observer or tripwire sends a redstone signal
rail_data_bit Boolean True, False Shows if a rail has a redstone signal
rail_direction Integer 0 - 8 Determines the orientation of a placed rail block
redstone_signal Integer 0 - 15 Determines the signal strength of a redstone signal
repeater_delay Integer 0 - 3 Determines the amount of delay of a repeater
sand_stone_type String default, hieroglyphs, cut, smooth Determines the pattern of a sandstone block
sand_type String normal, red Determines the sand type of a block
sapling_type String evergreen, birch, jungle, acacia, roofed_oak DEPRECATED - Determines the type of the sapling block
sea_grass_type String default, double_top, double_bot Determines the type of a seagrass block
sponge_type String dry, wet DEPRECATED - Determines the type of a sponge block
stability Integer 0 - 5 Determines the stability of a scaffolding block
stability_check Boolean True, False Describes if a scaffolding block has been checked for stability
stone_brick_type String default, mossy, cracked, chiseled, smooth Determines the type of a stone brick block
stone_slab_type String smooth_stone, sandstone, wood, cobblestone, brick, stone_brick, quartz, nether_brick DEPRECATED - Determines the type of some stone slab blocks
stone_slab_type_2 String red_sandstone, purpur, prismarine_rough, prismarine_dark, prismarine_brick, mossy_cobblestone, smooth_sandstone, red_nether_brick DEPRECATED - Determines the type of some stone slab blocks
stone_slab_type_3 String end_stone_brick, smooth_red_sandstone, polished_andesite, andesite, diorite, polished_diorite, granite, polished_granite DEPRECATED - Determines the type of some stone slab blocks
stone_slab_type_4 String mossy_stone_brick, smooth_quartz, stone, cut_sandstone, cut_red_sandstone DEPRECATED - Determines the type of some stone slab blocks
stone_type String stone, granite, granite_smooth, diorite, diorite_smooth, andesite, andesite_smooth Determines the stone type of a block
stripped_bit Boolean True, False DEPRECATED - Describes if a wood log has been stripped of bark
structure_block_type String data, save, load, corner, invalid, export Determines the state of a structure block
structure_void_type String void, air DEPRECATED - Determines which void mode to draw for structure blocks
suspended_bit Boolean True, False Indicates if a tripwire block is suspended
tall_grass_type String default, tall, fern, snow DEPRECATED - Determines the type of a tall grass block
tip Boolean True, False Determines if the block is the last one in a directional chain of blocks
toggle_bit Boolean True, False Determines if a hopper block is active or not
top_slot_bit Boolean True, False Shows if a slab is the top half of the block or not
torch_facing_direction String unknown, west, east, north, south, top Determines the block that a torch is attached to in relation to its position
trial_spawner_state Integer 0-5 Determines the block state for the trial spawner
triggered_bit Boolean True, False Determines if a dispenser is triggered
turtle_egg_count String one_egg, two_egg, three_egg, four_egg Determines the amount of turtle eggs in an egg block
update_bit Boolean True, False Determines if a leaf block or flower block should be updated
upper_block_bit Boolean True, False Determines if a block is the upper half of an object like a door or a tall plant
upside_down_bit Boolean True, False Determines if a stair block or trapdoor block is upside down
vine_direction_bits Integer 0 - 15 Determines the facing direction for vines, works like the facing_direction block state
wall_block_type String cobblestone, mossy_cobblestone, granite, diorite, andesite, sandstone, brick, stone_brick, mossy_stone_brick, nether_brick, end_brick, prismarine, red_sandstone, red_nether_brick DEPRECATED - Determines the type of a stone used in a wall block
wall_connection_type_east String none, short, tall Determines what kind of connection a wall has to the east
wall_connection_type_north String none, short, tall Determines what kind of connection a wall has to the north
wall_connection_type_south String none, short, tall Determines what kind of connection a wall has to the south
wall_connection_type_west String none, short, tall Determines what kind of connection a wall has to the west
wall_post_bit Boolean True, False Determines if a wall should contain a post
weirdo_direction Integer 0 - 3 Describes the rotation of stairs
wood_type String oak, spruce, birch, jungle, acacia, dark_oak Determines the wood type of a block

Block traits

minecraft:placement_direction

Adds the minecraft:cardinal_direction , minecraft:facing_direction, and/or minecraft:corner states and setter function to the block. The values of these states are set when the block is placed.

Placement direction properties

Name Type Default Value Description
enabled_states Array Which states to enable. Must specify at least one. Valid values are minecraft:cardinal_direction, minecraft:corner_and_cardinal_direction (requires Beta APIs toggle and use_beta_features flag), and minecraft:facing_direction.
y_rotation_offset Decimal 0.0 - 360.0 The y rotation offset to apply to the block. Must be [0.0, 90.0, 180.0, 270.0]. Default is 0, meaning if the player is facing north, the "minecraft:cardinal_direction" and/or minecraft:facing_direction state will be north.
blocks_to_corner_with Array Same Block Name A list of block descriptors that define the blocks to connect with the corner shape. Requires minecraft:corner_and_cardinal_direction to be enabled.

Placement direction block states

These are the block states that can be enabled through minecraft:placement_direction:

Block State Name Type Valid Values Description
minecraft:cardinal_direction String north, south, east, west Defines the cardinal placement direction of a block. Added when the enabled_states value minecraft:cardinal_direction or minecraft:corner_and_cardinal_direction are used.
minecraft:facing_direction String down, up, north, south, east, west Defines all placement directions of a block. Added when the enabled_states value minecraft:facing_direction is used.
minecraft:corner String inner_left, inner_right, outer_left, outer_right, none Defines the corner shape of a block. Added when enabled_states value minecraft:corner_and_cardinal_direction is used.

Placement direction examples

Using cardinal_direction:

{
  "format_version": "1.20.0",
  "minecraft:block": {
    "description": {
      "identifier": "test:placement_direction_trait_block",
      "traits" : {
        "minecraft:placement_direction": {
            "enabled_states": ["minecraft:cardinal_direction"], 
            "y_rotation_offset": 0.0 // 0.0-360.0
          }
      }
    },
    "permutations": [
      {
        "condition": "query.block_state('minecraft:cardinal_direction') == 'west'",
        "components": {
            // ... 
        }
      }
    ]
  }
}

Using corner_and_cardinal_direction:

{
  "format_version": "1.21.130",
  // Required to use minecraft:corner_and_cardinal_direction, along with Beta APIs toggle in Minecraft 1.21.130 or later
  "use_beta_features": true,
  "minecraft:block": {
    "description": {
      "identifier": "custom:custom_stairs_traits",
      "menu_category": {
        "category": "construction"
      },
      "traits": {
        "minecraft:placement_position": {
          "enabled_states": ["minecraft:vertical_half"]
        },
        "minecraft:placement_direction": {
          "enabled_states": ["minecraft:corner_and_cardinal_direction"],
          // Default is to corner with same block name
          "blocks_to_corner_with": [{"tags": "q.any_tag('minecraft:cornerable_stairs')"}]
        }
      }
    },
    "permutations": [
       {
          "condition": "query.block_state('minecraft:cardinal_direction') == 'west' && query.block_state('minecraft:corner') == 'inner_left'",
          "components": {
              // ... 
          }
        }
    ]
  }
}

minecraft:placement_position

Adds the "minecraft:block_face" and/or "minecraft:vertical_half" BlockStates. The value of these state(s) are set when the block is placed.

Placement position properties

Name Type Default Value Description
enabled_states Array Which states to enable. Must specify at least one. Valid values are minecraft:block_face and minecraft:vertical_half.

Placement position states

These are the block states that can be enabled through minecraft:placement_position:

Block State Name Type Valid Values Description
minecraft:block_face String down, up, north, south, east, west Which block face the player placed the block on. Added when the enabled_states value minecraft:block_face is used.
minecraft:vertical_half String bottom, top Which vertical half of the space the block is placed in. Added when the enabled_states value minecraft:vertical_half is used.

Placement position example

{
  "format_version": "1.21.70",
  "minecraft:block": {
    "description": {
      "identifier": "test:placement_position_trait_block",
      "traits": {
        "minecraft:placement_position": { 
          "enabled_states": ["minecraft:vertical_half"]
        }
      }
    },

    "permutations": [
      {
        "condition": "q.block_state('minecraft:vertical_half') == 'bottom'",
        "components": {
          // ...
        }
      }
    ]
  }
}

minecraft:connection

Adds the connection states to a block. The values of these states are updated when the block or neighboring blocks change. The values of these states are set when the block is placed.

Requires Experimental Toggle "Upcoming Creator Features" and Minecraft version 1.21.130.

Connection properties

Name Type Default Value Description
enabled_states Array Which states to enable. Must specify at least one. Valid value is minecraft:cardinal_connections.

Connection block states

These are the block states that can be enabled through minecraft:connection

Block State Name Type Valid Values Description
minecraft:connection_north Boolean true/false Whether the block is connected to another block to the north. Added when the enabled_states value minecraft_cardinal_connections is used.
minecraft:connection_east Boolean true/false Whether the block is connected to another block to the east. Added when the enabled_states value minecraft_cardinal_connections is used.
minecraft:connection_south Boolean true/false Whether the block is connected to another block to the south. Added when the enabled_states value minecraft_cardinal_connections is used.
minecraft:connection_west Boolean true/false Whether the block is connected to another block to the west. Added when the enabled_states value minecraft_cardinal_connections is used.

Connection example

{
  "format_version": "1.21.130",
  "minecraft:block": {
    "description": {
        "identifier": "test:connection_trait_block",
        "traits": {
            "minecraft:connection": {
                "enabled_states": [
                    "minecraft:cardinal_connections"
                ]
            }
        }
    },
    "permutations": [
      {
        "condition": "q.block_state('minecraft:connection_north') && !q.block_state('minecraft:connection_south')",
        "components": {
            // ...
        }
      }
    ]
  }
}