Manages callbacks that are connected to when a trip wire is tripped.
Methods
subscribe
subscribe(callback: (arg0: TripWireTripAfterEvent) => void): (arg0: TripWireTripAfterEvent) => void
Adds a callback that will be called when a trip wire is tripped.
Parameters
- callback: (arg0: TripWireTripAfterEvent) => void
Returns (arg0: TripWireTripAfterEvent) => void
Notes:
- This function can't be called in read-only mode.
- This function can be called in early-execution mode.
unsubscribe
unsubscribe(callback: (arg0: TripWireTripAfterEvent) => void): void
Removes a callback from being called when a trip wire is tripped.
Parameters
- callback: (arg0: TripWireTripAfterEvent) => void
Notes:
- This function can't be called in read-only mode.
- This function can be called in early-execution mode.
Examples
tripWireTripEvent.ts
import { world, system, BlockPermutation, TripWireTripAfterEvent, DimensionLocation } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";
function tripWireTripEvent(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
// set up a tripwire
const redstone = targetLocation.dimension.getBlock({
x: targetLocation.x,
y: targetLocation.y - 1,
z: targetLocation.z,
});
const tripwire = targetLocation.dimension.getBlock(targetLocation);
if (redstone === undefined || tripwire === undefined) {
log("Could not find block at location.");
return -1;
}
redstone.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.RedstoneBlock));
tripwire.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.TripWire));
world.afterEvents.tripWireTrip.subscribe((tripWireTripEvent: TripWireTripAfterEvent) => {
const eventLoc = tripWireTripEvent.block.location;
if (eventLoc.x === targetLocation.x && eventLoc.y === targetLocation.y && eventLoc.z === targetLocation.z) {
log(
"Tripwire trip event at tick " +
system.currentTick +
(tripWireTripEvent.sources.length > 0 ? " by entity " + tripWireTripEvent.sources[0].id : "")
);
}
});
}
(preview) Work with this sample on the MCTools.dev code sandbox.