Device.GetVertexShaderSingleConstant(Int32,Int32)
GetVertexShaderSingleConstant メソッド
浮動小数点型の頂点シェーダ定数を取得する。
定義
Visual Basic | Public Function GetVertexShaderSingleConstant( _ ByVal startRegister As Integer, _ ByVal constantCount As Integer _ ) As Single() |
C# | public float[] GetVertexShaderSingleConstant( int startRegister, int constantCount ); |
Managed C++ | public: float GetVertexShaderSingleConstant( int startRegister, int constantCount ) __gc[]; |
JScript | public function GetVertexShaderSingleConstant( startRegister : int, constantCount : int ) : float[]; |
パラメータ
startRegister | System.Int32. |
constantCount | System.Int32. |
戻り値
System.Single.
対象
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