D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER structure (d3d12.h)
Describes the GPU memory layout of an acceleration structure visualization.
C++
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER {
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
UINT NumDescs;
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER;
Type
The type of acceleration structure.
NumDescs
The number of descriptions.
This structure functions like the inverse of the inputs to an acceleration structure build, focused on the instance or geometry details, depending on the acceleration structure type.
Requirement | Value |
---|---|
Header | d3d12.h |