AcrylicBrush.TintLuminosityOpacity 속성

정의

색의 광도 색조의 불투명도를 가져오거나 설정합니다.

public:
 property IReference<double> ^ TintLuminosityOpacity { IReference<double> ^ get(); void set(IReference<double> ^ value); };
/// [get: Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")]
/// [set: Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")]
IReference<double> TintLuminosityOpacity();

void TintLuminosityOpacity(IReference<double> value);
/// [Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")]
/// [get: Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")]
/// [set: Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")]
IReference<double> TintLuminosityOpacity();

void TintLuminosityOpacity(IReference<double> value);
public System.Nullable<double> TintLuminosityOpacity { [Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")] get; [Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")] set; }
[Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")]
public System.Nullable<double> TintLuminosityOpacity { [Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")] get; [Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallback(value="CoerceToZeroOneRange_Nullable")] set; }
var iReference = acrylicBrush.tintLuminosityOpacity;
acrylicBrush.tintLuminosityOpacity = iReference;
Public Property TintLuminosityOpacity As Nullable(Of Double)

속성 값

0에서 1.0 사이의 값으로 표현되는 불투명도입니다. 기본값은 전체 불투명도인 1.0입니다. 0은 투명한 불투명도입니다.

특성
Microsoft.UI.Xaml.CustomAttributes.MUXPropertyValidationCallbackAttribute

적용 대상