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Tensor.Round 메서드

정의

오버로드

Round<T>(ReadOnlyTensorSpan<T>)

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

Round<T>(ReadOnlyTensorSpan<T>, Int32)

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

Round<T>(ReadOnlyTensorSpan<T>, MidpointRounding)

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

Round<T>(ReadOnlyTensorSpan<T>, TensorSpan<T>)

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

Round<T>(ReadOnlyTensorSpan<T>, Int32, MidpointRounding)

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

Round<T>(ReadOnlyTensorSpan<T>, Int32, TensorSpan<T>)

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

Round<T>(ReadOnlyTensorSpan<T>, MidpointRounding, TensorSpan<T>)

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

Round<T>(ReadOnlyTensorSpan<T>, Int32, MidpointRounding, TensorSpan<T>)

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

Round<T>(ReadOnlyTensorSpan<T>)

Source:
TensorExtensions.cs

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::Tensor<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x);
public static System.Numerics.Tensors.Tensor<T> Round<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IFloatingPoint<'T>)> (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T)) As Tensor(Of T)

형식 매개 변수

T

매개 변수

반환

적용 대상

Round<T>(ReadOnlyTensorSpan<T>, Int32)

Source:
TensorExtensions.cs

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::Tensor<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, int digits);
public static System.Numerics.Tensors.Tensor<T> Round<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, int digits) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * int -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IFloatingPoint<'T>)> (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), digits As Integer) As Tensor(Of T)

형식 매개 변수

T

매개 변수

digits
Int32

반환

적용 대상

Round<T>(ReadOnlyTensorSpan<T>, MidpointRounding)

Source:
TensorExtensions.cs

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::Tensor<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, MidpointRounding mode);
public static System.Numerics.Tensors.Tensor<T> Round<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, MidpointRounding mode) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * MidpointRounding -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IFloatingPoint<'T>)> (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), mode As MidpointRounding) As Tensor(Of T)

형식 매개 변수

T

매개 변수

반환

적용 대상

Round<T>(ReadOnlyTensorSpan<T>, TensorSpan<T>)

Source:
TensorExtensions.cs

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::TensorSpan<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Round<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

형식 매개 변수

T

매개 변수

destination
TensorSpan<T>

반환

적용 대상

Round<T>(ReadOnlyTensorSpan<T>, Int32, MidpointRounding)

Source:
TensorExtensions.cs

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::Tensor<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, int digits, MidpointRounding mode);
public static System.Numerics.Tensors.Tensor<T> Round<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, int digits, MidpointRounding mode) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * int * MidpointRounding -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IFloatingPoint<'T>)> (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), digits As Integer, mode As MidpointRounding) As Tensor(Of T)

형식 매개 변수

T

매개 변수

digits
Int32

반환

적용 대상

Round<T>(ReadOnlyTensorSpan<T>, Int32, TensorSpan<T>)

Source:
TensorExtensions.cs

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::TensorSpan<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, int digits, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Round<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, int digits, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * int * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), digits As Integer, ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

형식 매개 변수

T

매개 변수

digits
Int32
destination
TensorSpan<T>

반환

적용 대상

Round<T>(ReadOnlyTensorSpan<T>, MidpointRounding, TensorSpan<T>)

Source:
TensorExtensions.cs

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::TensorSpan<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, MidpointRounding mode, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Round<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, MidpointRounding mode, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * MidpointRounding * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), mode As MidpointRounding, ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

형식 매개 변수

T

매개 변수

destination
TensorSpan<T>

반환

적용 대상

Round<T>(ReadOnlyTensorSpan<T>, Int32, MidpointRounding, TensorSpan<T>)

Source:
TensorExtensions.cs

지정된 텐서에 있는 숫자의 요소 단위 반올림을 계산합니다.

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::TensorSpan<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, int digits, MidpointRounding mode, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Round<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, int digits, MidpointRounding mode, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * int * MidpointRounding * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), digits As Integer, mode As MidpointRounding, ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

형식 매개 변수

T

매개 변수

digits
Int32
destination
TensorSpan<T>

반환

적용 대상