VCCodeNamespace.AddInterface(String, Object, Object, vsCMAccess) Method

Definition

Creates a new interface code construct and inserts the code in the correct location.

C++/WinRT
EnvDTE::CodeInterface AddInterface(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Position, winrt::Windows::Foundation::IInspectable const & Bases, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);

Parameters

Name
String

Required. The name of the new interface.

Position
Object

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.If the value is a Long data type, then AddInterface(String, Object, Object, vsCMAccess) indicates the element after which to add the new element.Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Bases
Object

Optional. Default value is Nothing or null. A variant that holds a SafeArray of fully qualified type names or CodeInterface objects from which the new interface derives.

Access
vsCMAccess

Optional. A vsCMAccess constant.

Returns

A CodeInterface object.

Attributes

Remarks

Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.

The correctness of the arguments is determined by the language behind the code model.

Applies to

Produkt Versiounen
Visual Studio SDK 2015, 2017, 2019, 2022