VCCodeStruct.AddDelegate(String, Object, Object, vsCMAccess) Method

Definition

Creates a new delegate code construct and inserts the code in the correct location.

C++/WinRT
EnvDTE::CodeDelegate AddDelegate(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Type, winrt::Windows::Foundation::IInspectable const & Position, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);

Parameters

Name
String

Required. The name of the delegate to add.

Type
Object

Required. A vsCMTypeRef constant indicating the data type that the function returns. This can be a CodeTypeRef object, a vsCMTypeRef constant, or a fully qualified type name.

Position
Object

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.If the value is a Long data type, then AddDelegate(String, Object, Object, vsCMAccess) indicates the element after which to add the new element.Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Access
vsCMAccess

Optional. A vsCMAccess constant.

Returns

A CodeDelegate object.

Attributes

Remarks

Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.

The correctness of the arguments is determined by the language behind the code model.

Applies to

Produkt Versiounen
Visual Studio SDK 2015, 2017, 2019, 2022